Luxion Unveils KeyShot 4.1 with Toon Shading
Irvine, CA -- Luxion, a developer of advanced rendering and lighting technology and maker of KeyShot, the first real-time ray tracing and global illumination program, has announced the debut of KeyShot 4.1 at PTC Live Global in Anaheim, California June 10th-12th at the Anaheim Convention Center.
With KeyShot 4.1, Luxion continues to build on the rich features delivered in the release of KeyShot 4. User interface improvements, LiveLinking between KeyShot and 3D modeling applications, physical lights, color libraries and advanced Pro features like view sets and render passes are just a few of the features added within KeyShot 4 to increase both the speed in rendering and the flexibility in creating visuals for all 3D professionals across the fields of engineering and design. This focus continues in 4.1 with major release level features that both complement and enhance the growing feature set, making Luxion's internally developed rendering technology the fastest, most accurate 3D rendering and animation system available.
New KeyShot 4.1 Features and Updates
Coming to KeyShot 4.1, Luxion is introducing major new features and enhancements that allow new ways to present 3D visuals.
Focused caustics add the ability for users to accurately represent light passing through materials with speeds in the realtime render environment that allow the user to see both the results of the light's reflection or refraction immediately. Users can quickly toggle focused caustic on or off in the KeyShot Project Settings.
Procedural textures is a new texture option with a variety of material appearance to create seamless textures across any surface. Through a simple selection on the material textures tab, users can define both type of procedural texture to use with an array of options specific to each. Six presets will come with KeyShot 4.1 including granite, leather, marble, noise (textures), noise (fractal) and wood.
Toon shading is a new non-photorealistic material type that allows users to apply solid colors, solid shading and contours to objects for a flat, cel shading appearance for use in concept presentation or illustration. Since it is a material type and not a render mode, it can be used along with other materials and comes with a wide array of settings for both shading and contour options.