Improv gives animators the power to orchestrate
Improv Technologies, Inc., a New York-based software development company,
announced that their flagship product, Orchestrate3D, will be shipping in
March 2000. A beta version of the tool, which is designed to improve
work-flow by allowing artists to reuse animated content to 'orchestrate'
new animations, will be available in December. The initial release is being
developed for Maya, 3D Studio MAX, and SOFTIMAGE|3D only, and will be
solely available for Windows NT. However an IRIX version is planned for
release later next year. Previously, the ability to build libraries of
animation 'snippets' has only been possible through proprietary software --
with Orchestrate3D this useful aid to productivity (especially when
animating similar characters time and time again) will come within the
reaches of freelance animators, and smaller studios without software
development departments. For more information, visit www.improv-tech.com.
announced that their flagship product, Orchestrate3D, will be shipping in
March 2000. A beta version of the tool, which is designed to improve
work-flow by allowing artists to reuse animated content to 'orchestrate'
new animations, will be available in December. The initial release is being
developed for Maya, 3D Studio MAX, and SOFTIMAGE|3D only, and will be
solely available for Windows NT. However an IRIX version is planned for
release later next year. Previously, the ability to build libraries of
animation 'snippets' has only been possible through proprietary software --
with Orchestrate3D this useful aid to productivity (especially when
animating similar characters time and time again) will come within the
reaches of freelance animators, and smaller studios without software
development departments. For more information, visit www.improv-tech.com.























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