Imagination Technologies Ships Caustic Series2 PC Boards
“We believe Caustic’s photorealistic ray tracing acceleration technology will change the way artists design in the future, which is why we chose to integrate the viewport directly into Rhino 5 as Neon,” said Bob McNeel at Robert McNeel and Associates. “This technology combined with one of the Caustic Series2 ray tracing acceleration cards enables designers to create content within an interactive, fully ray traced viewport, complete with accurate lighting, shadows and reflections. By providing users with high-quality visual feedback from the earliest stages of modelling, potential issues can be identified and resolved much earlier in the design cycle.”
“At HP we are always pushing ourselves to bring new innovations into the world, which is why we chose to feature the Caustic Visualizer and Series2 cards at ‘Rock On’ last December,” said Ron Rogers, R&D director, HP Graphics Business Unit. “We believe this new ray tracing acceleration solution from Imagination Technologies will change the way products are designed in the future. As we all take a step forward in innovation, we are very pleased to announce we’ve certified and optimized our machines for Imagination Technologies’ Caustic Visualizer and Caustic Series2 ray tracing acceleration boards.”
“At Dell we take pride in offering our workstation customers leading edge and innovative technology to boost productivity and creativity,” said Efrain Rovira, Executive Director, Dell Precision Workstations. “The Caustic Series2 cards and Caustic Visualizer bring new levels of interaction and visualization for 3D artists and designers and we are proud to announce that our Dell Precision T3600, T5600, and T7600 tower workstations helped develop and are optimized to run these groundbreaking ray tracing and visualization solutions.”
“The performance and workflow benefits resulting from the Caustic Visualizers and hardware is a game changer for us at Greg Lynn FORM,” said Greg Lynn at Greg Lynn FORM. “Being able to see shadows (sun) while making changes to an architectural model is a very big deal! This is one of the main reasons why designers move from digital to physical models. This benefit alone will save us a tremendous amount of time and money. Ray tracing is really the only way to accurately visualize the light and shadows for interior and exterior renderings in the AEC (Architecture, Engineering and Construction) world. In the past, the design sequence was something of a guessing game; you set up lights and textures where you might want them and see what happens after rendering. Using Caustic technology our digital 3D models now have the benefit of visualizing daylight, shadow and lighting in general from the very first digital sketches; Caustic’s products bring this late stage design quality to the early stages of my design process.”
"With the Caustic Visualizer and hardware cards this is the first time I have been able to model and ray trace simultaneously”, said president of Technolution, Max Sims. “I can see true refractions and reflections as I design. The quality, speed and fidelity really blow me away and frees us up to iterate at will, making product design perfectly interactive."
“Caustic Visualizer for Maya makes the limits of IPR (Interactive Photorealistic Rendering) a thing of the past,” said David Perkins, Lead Draftsman at Silent House Productions. “We are now able to fine tune materials and lighting directly in the Maya viewport, complete with translucency, reflections, and soft shadows.” This has almost completely eliminated our need to use mental ray to test material settings, Now, we only use mental ray when our entire scene is constructed from elements that are tested using Caustic. With the Caustic hardware, we were able to arrive at higher quality images faster. We're also able to tumble around texture mapped objects in near realtime, to test specularity and the material’s reaction to light from all angles. One other feature that surprised us, was the ability to preview lights with a 2K resolution image sequence mapped to its colour channel, and how well the viewport matched final output, in terms of accuracy and quality.