Fabric Engine Announces Creation Platform at SIGGRAPH 2012

Posted In | News Categories: CG, Events, Technology, Visual Effects | Geographic Region: North America | Event: SIGGRAPH | Site Categories: CG, Events, Technology, Visual Effects

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MONTREAL, CANADAFabric Engine, a software company focused on high-performance 2D and 3D graphics solutions, announced Creation Platform, a framework for building custom high-performance graphics applications. By providing the major building blocks for tool creation, Creation Platform allows developers to spend less time building back-end architectures, and more time building critical workflows and high-performance functionality into their tools. To see an overview of what’s possible, go to http://www.fabricengine.com

Anyone interested in trying Creation Platform can join the private beta at: http://www.fabricengine.com/products/licensing/. The Fabric Engine team will be showcasing Creation Platform at SIGGRAPH 2012 in the AMD booth (#709) and presenting twice daily in the OptiTrack booth (Booth #610).

“High-end graphics is one of the most performance hungry domains in computing, but most applications are unable to keep pace with the requirements of exciting areas like simulation and virtual production,” said Fabric Engine’s CEO, Paul Doyle. “Studios want a development environment with tools that guarantee them the performance needed to fulfill their creative requirements. Unfortunately, current solutions don’t provide that performance, and are leaving studios with little choice but to build from scratch, forcing them to invest their time and resources in something that is not their core business. Creation Platform offers an alternative - a framework that gives them the performance they need, and a set of tools that allow them to take full advantage of it.”

Creation Platform:

Creation Platform is designed to give studios an easy way to build tools that not only match, but in many cases, surpass the performance of traditional DCC tools. Key benefits include: 

  • Performance: Creation is built on top of the Fabric Core Execution Engine, a multi-threading engine designed to get exceptional performance out of both CPUs and GPUs.
  • Modularity: Creation provides a set of building blocks that can be connected together to build a wide range of different applications.
  • Extensibility: Creation’s extension system enables developers to incorporate existing code libraries into their applications. This enables Creation to incorporate things like Bullet Physics and streaming of motion capture data, as well as allowing for support of custom file types like Alembic and LIDAR.
  • Accessibility: The majority of Creation applications are built using Python and Qt. For the critical performance parts of an application, Creation uses a custom Kernel Language (KL), which a simple, high-level language. If a TD or developer is comfortable with Python, they will find KL easy to pick up.

Here’s What Beta Testers are Saying:

Mike Romey, Head of Pipeline, Zoic Studios: “I believe that Fabric's Creation Platform will change the way our facility and industry approaches custom tools development. The Creation Platform allows our developers to rapidly prototype and deploy complex tools quickly and efficiently. It simplifies the development process by wrapping leading edge technologies into easily accessible scripting libraries for python and pySide. This in turn allows us to reduce our development cycles and iterate tools quicker with more features and functionality. This improves our agility to respond to any and all production requests. The result generally is a highly sophisticated, well-groomed standalone or hosted application that is multi-threaded for speed. The Creation Platform and its developers are building a development tool that is truly a speed demon.”

Michel Murdock, Executive VP at Hybride: “We are very excited about the potential of Creation Platform and look forward to collaborating with their amazing team."







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