BostonFIG Announces Showcase Games
Cambridge, MA -- Boston Festival of Indie Games, presented by MIT Game Lab and Boston Indies, announced their final selection of thirty-six showcase games, carefully curated by a group of game industry professionals.
Scheduled for Saturday, September 22 at MIT, the Boston Festival of Indie Games is a celebration of independent game development in a variety of media and genres. The event is free, open to the public and held on the MIT campus, located at the EG&G Education Center, Building 34 and Compton Laboratories, Building 26, both on Vassar Street. Fest sponsors include Adobe, Tapjoy, Stomp Games, Unity, Dell-Alienware, Wacom, Yelp!, DIGboston, MassDigi, The Tap Lab and Morse, Barnes-Brown & Pendleton.
Clara Fernández-Vara, festival curation chair and Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab oversaw the curation process of nearly 100 game submissions. Guest curators for the Boston Festival of Indie Games includes Paul Neurath, creative Director for Zynga Boston, Tim Stellmach, senior designer for Harmonix, Eitan Glinert, creative director for Fire Hose Games and Philip Tan, U.S. Executive Director for the Singapore-MIT GAMBIT Game Lab. For a complete listing of festival curators, please visit our web site at www.bostonfig.com. Here is the final list of thirty-six showcase games, most to be displayed on sponsored Alienware M14x and M18x gaming laptops:
Wadjet Eye Games
When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault. The suspicions they harbor, the memories they guard, the connections they share – all will converge as these four ordinary people work together to prevent a potentially cataclysmic disaster.
Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping line-drawing log-slicing pun-filled lumberjacking mashup.
Point-and-click adventure with RPG elements.
Electric Coffee Games
A first person puzzle adventure set in a unique environment to explore. Focusing on the interactions between light, darkness, and an interactive immersive environment, Photons is designed from the ground up to provide the player with a memorable experience. The player explores a previously inhabited island in search of a means to establish a new colony for man to live in peace, else lose themselves to the insanity caused by the darkness. As light is the most essential thing in the world of Photons, it is only fitting that the player uses light to explore the world and uncover the mystery of the island. By using a special flashlight, the player will beat back the darkness and explore new regions of the island and the facilities that lay dormant. The goal of Photons is for the player to be immersed in the world. Theexperience is what is truly important. To that end, the visuals have been carefully chosen to give the sense of presence emphasizing the feel of the world and situation that the player finds themselves in. Photons is being developed using the Unity3D game engine, and has been invited to the international game design competition at the Fun and Games Conference in 2012. It is slated for release in 2013 and will be available for the PC.