Autodesk Announces 2013 Digital Entertainment Creation Tools
Press release from Autodesk:
SAN RAFAEL, CA -- Autodesk announced the 2013 versions of its Digital Entertainment Creation (DEC) software and suites, used by leading artists working in film, game development, television and advertising. The new releases improve consistency and interoperability between applications, making it even easier for artists to take advantage of powerful new and enhanced creative features.
"Creative artists want to work at the speed of thought," said Marc Petit, Autodesk senior vice president, Media & Entertainment. "They need software that enables them to explore new concepts, iterate and refine their ideas. The 2013 releases of our Entertainment Creation Suites provide rich visual feedback earlier in the creative process and allow artists to work in their favorite tools by making it easier to move between multiple applications. Autodesk is also removing technical barriers to the creation of believable characters by providing new simulation tools for realistic cloth, hair and crowds."
"Entertainment companies are seeking out new ways to standardize and optimize their workflows, better manage increasing project complexity, and take full advantage of globally distributed production resources," added Petit. "Autodesk is working closely with the leading studios in the film and games industries to develop and package workflows that address these challenges into our Entertainment Creation Suites."
Expanded Suites Deliver More Powerful Toolsets
Autodesk extended its suites offering with the new Autodesk Entertainment Creation Suite Ultimate edition. This suite contains both Autodesk 3ds Max 2013 and Autodesk Maya 2013 animation software, together with Autodesk Softimage 2013 3D animation and visual effects software, Autodesk Mudbox 2013 3D sculpting and painting software and Autodesk MotionBuilder 2013 real-time virtual production and motion capture editing software.
All editions of the Autodesk Entertainment Creation Suites now also include Autodesk SketchBook Designer 2013 concept art software. This product enables artists to explore and present new ideas for characters, props and environments using an intuitive hybrid paint and vector toolset.
For more information about the three editions of the Entertainment Creation Suites, visit http://www.autodesk.com/entertainmentcreationsuites
Enhanced Interoperability Provides Greater Flexibility
Building on the existing data exchange workflows, the Autodesk Entertainment Creation Suites 2013 offer a variety of new features to further enhance interoperability between products:
· Live character streaming between MotionBuilder and Maya provides an efficient way to previsualize a retargeting result in the final Maya scene before transferring the data between applications.
· More consistent hotkeys make it easier for Maya artists to navigate viewports in the 3D suite applications, and help artists familiar with 3ds Max to get up to speed with Softimage faster.
· The enhanced, consistent F-Curve Editor within 3ds Max, Maya, Softimage and MotionBuilder now offers consistent functionality, helping animators transition between these applications more smoothly.























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