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T-Splines Maya Plug-in 1.0 Starts Shipping

T-Splines LLC, leading developer of 3D animation modeling software, has begun shipping the T-Splines Maya plug-in 1.0, opening a new frontier in 3D modeling by solving two problems that have plagued the 3D modeling industry since its inception: greater surface control and seamless merging. A free trial of the T-Splines Maya plug-in Learning Edition may be downloaded at the T-Splines website, www.tsplines.com.

The new plug-in, which integrates easily with NURBS and polygons, allows artists to add single control points anywhere on a 3D surface without changing the surface. Because the plug-in also allows surfaces to merge seamlessly, there is greater control, less tedium, and much faster and efficient modeling for animation, industrial design and bioengineering professionals.

"T-Splines will give studios and designers a boost in productivity by reducing time spent designing and by presenting superior animation." said Matt Sederberg, co-founder and ceo. "We are dedicated to making T-Splines the next industry modeling standard in animation and CAD. The T-Splines Maya plug-in truly represents the future of 3D modeling."

T-Splines also allows animators, CAD engineers and others involved in 3D modeling and animation to render faster and significantly improve modeling productivity in Maya.

"Over the years I've witnessed and been apart of the significant growth in the 3D animation field and the evolving technology surrounding it," said R. Brent Adams, head of the animation department at Brigham Young University. "Having worked with NURBS and other applications, I feel that T-Splines will take animators to the next level by boosting productivity and control in a way that has not yet been seen in the industry."

Lindon, Utah-based T-Splines Llc. was founded in 2004 by Matt and Tom Sederberg. Based on several years of research and development, this solution opens up new frontiers of modeling possibilities for 3D artists and designers.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.

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