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Studio Uses 3D Software to Create 2D Inbetweens

Tim Pyle Animation has developed a new technique of using CG software to create automatic "inbetween" frames for 2D animation. This allows them to turn out animation much faster and cheaper without relying on animators to draw every frame by hand.

To showcase the technology, the company has begun production on SPACE BEES, a 75-minute animated feature that combines the automated 2D animation system with cel-painted CG environments. The story follows a colony of bees that venture out into space to discover alien insect species. Veteran animator Tim Pyle is currently looking for investors to help expand his company.

"We're at the dawn of a new era in animation," he said. "Overseas companies may try to lure animation from the United States, but there's one thing they'll never be able to duplicate: our innovation."

Tim Pyle has worked on such programs as ROUGHNECKS: STARSHIP TROOPERS CHRONICLES, SPONGEBOB SQUAREPANTS, MAX STEEL, JIMMY NEUTRON and INVADER ZIM. He also worked on the SCI-FI Channel's miniseries CHILDREN OF DUNE, which earned a 2003 Emmy for Best Visual Effects. Most recently, he worked on the upcoming live-action/animated film, LOONEY TUNES: BACK IN ACTION.

For more information on Tim Pyle, Space Bees or the technology associated with it, visit www.spacebees.com.

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Rick DeMott
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