Spin VFX completes visual effects for season 3 of HBO’s Game of Thrones, providing over 200 shots including Mance Rayder’s Camp, the Direwolves compositing sequences in the Northern Forest, CG crows, the 3D Unsullied Army, the Twins matte painting, and The Wall 3D environment.
Spin VFX announced that it has completed visual effects for season 3 of HBO’s Game of Thrones.
“We thank HBO and the VFX Production team for the opportunity to work on such a challenging and rewarding production as Game of Thrones,” says Neishaw Ali, Spin President and Visual Effects Executive Producer. “We are extremely proud of the work that resulted from the team’s effort and from being synergistically inspired by Steve Kullback and Joe Bauer.”
Five-time Emmy nominated VFX Supervisor Doug Campbell and three-time Emmy nominated Supervising Producer Luke Groves led Spin’s team to deliver over 200 shots for the season, including Mance Rayder’s Camp, the Direwolves compositing sequences in the Northern Forest, CG crows, the 3D Unsullied Army, the Twins matte painting, and The Wall 3D environment.
Jon Snow, Ygritte and the Wildlings climb the Wall, triggering a devastating ice slide. Comprised of over 80 shots, Spin created a 700-foot wall, a couple miles in length (real-world scale) that would hold up from any distance and any angle. Spin then simulated the entire ice slide event, shooting it from all cameras set up in the sequence that created a sense of scale and continuity over the sequence, playing out the action in real time.
“The Ice Wall was one of the most compelling sequences for us. The 3D build provided the camera range required to deliver the drama and fear of the climb, and of course, the realism of the ice slide”, says VFX Supervisor Doug Campbell.
Source: Spin VFX
Jennifer Wolfe is Director of News & Content at Animation World Network.