Silicon Studio Corp., a leader in digital content development products targeted at the entertainment industry, is showcasing two of its latest products and sample technology at the Game Developers Conference 2006 (GDC 2006) to be held from March 20, 2006 in San Jose, California, at the booth # 1346. In addition, Silicon Studio is hosting a Happy Hour with complementary beverages and hors doeuvres from 5:00 pm on March 22, the first day of GDC, during the GDC Expo Booth Crawl. At the event, Silicon Studio unveils, for the first time, the multi-platform graphics API DAIKOKU: Advanced Shader Pipeline as well as the multi-platform library YEBIS: Pithy Post Effect that provides next generation post-effects. DAIKOKU is a graphics API that provides versatile realtime shading techniques, with which game developers can take advantage of highly advanced shadings without the burden of scripting programmable shaders. Because DAIKOKU comes with, in addition to various shading techniques, tool samples to help build developers workflow, even developers without access to existing game engines can start their development efforts without ever being hindered with workflow construction. Developers who already have game engines, on the other hand, may include DAIKOKU into their own engines as a low-level rendering pipeline.
YEBIS is a multi-platform library that provides various next generation realtime post effects to rendered images. With YEBIS, developers may realize next generation realistic expressions through various post effect features such as Depth-of Field Processing (de-focusing), Glare Effects and Color Correction, all of which are based on the High Dynamic Range (HDR) rendering technology. With YEBIS, developers may utilize those useful effects with minimum API calls without the need to script post effect shaders.
In addition, Silicon Studio will demonstrate MotionPortrait, a facial animation software based on a technology developed by Sony. The demonstration is performed in collaboration with Sony. MotionPortrait automatically creates a 3D CG model quickly from a facial portrait and generates fluid animations using precise anchor points. Based on a face generation engine, MotionPortrait can control a wide array of facial expressions such as smile, speech, or gaze using only simple commands. If applied to Anime characters, the software generates elaborate and smooth animation while preserving the feel of the original drawing.
Representing the company at GDC will be chairman/ceo Mr. Teruyasu Sekimoto. for more information, visit www.siliconstudio.co.jp/english/.