SIGGRAPH 2006 Offers Latest Computer Graphics, Interactive Techniques

The SIGGRAPH 2006 Papers Program features the latest achievements in the worlds most prestigious presentation of the years best research innovations in computer graphics and interactive techniques. Of 474 international submissions, 86 Papers were accepted for SIGGRAPH 2006 taking place July 30-Aug. 3 in Boston. The SIGGRAPH 2006 Papers Program opens July 31 at 8:30 am and closes Aug. 3 at 5:30 pm.

The leading contributors include Columbia University, Microsoft Research, Mitsubishi Electric Research Laboratories, Princeton University, Stanford University and the University of Washington.

Countries represented span the globe from Austria, Belgium, Canada, China, England, Finland, France, Germany, Hong Kong, Israel, Korea, Scotland, Switzerland and the U.S.

The Papers Program is a premier forum for disseminating ground-breaking, provocative, and important new work in computer graphics, said Julie Dorsey, SIGGRAPH 2006 Papers chair from Yale University. Furthermore it is one of the key components of the SIGGRAPH conference. This years program represents the latest and best work in computer graphics. The program covers a wide range of topics, including animation, modeling, rendering, imaging, matting, image manipulation; capture of shape, appearance and motion and synthesis; and physically-based simulation of natural phenomena, such as fluids.

Highlights include:

* Capturing and Animating Skin Deformation in Human MotionUsing a commercial motion capture system and a very large marker set, this technique captures and animates dynamic skin deformation such as bending, bulging, jiggling and stretching.

Sang Il ParkJessica K. HodginsCarnegie Mellon University

* Removing Camera Shake From a Single PhotographCamera shake, in which an unsteady camera causes blurry photographs, is a chronic problem for photographers. This paper introduces an algorithm to remove these effects from seriously blurred images.

William FreemanRob FergusBarun SinghMassachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory

Aaron HertzmannSam RoweisUniversity of Toronto

* Photo Tourism: Exploring Photo Collections in 3DA system for interactively touring and annotating world sites in a 3D explorer by leveraging massive Internet photo databases and large personal photo collections to construct browsable scene models.

Noah SnavelySteven M. SeitzUniversity of Washington

Richard SzeliskiMicrosoft Research

* Procedural Modeling of BuildingsA novel shape grammar for the procedural modeling of CG architecture. The results show extensive building models of high geometric detail and visual quality.

Peter WonkaArizona State University

Simon HaeglerPascal MuellerAndreas UlmerLuc Van GoolEidgenössische Technische Hochschule Zürich

* Drag-and-Drop PastingUsing this method (with a simple outlining of yourself in the source image followed by dragging-and-dropping) you will be seamlessly keyed into desired cinematic scenes.

Jiaya JiaChinese University of Hong Kong

Jian SunHeung-Yeung ShumMicrosoft Research Asia

Chi-Keung TangHong Kong University of Science and Technology

* Image-Based Material EditingGiven only a single high dynamic range image as input, this method replaces materials of objects in the image with completely different materials.

Erum Arif KhanUniversity of Central Florida

Erik ReinhardUniversity of Bristol

Roland FlemingHeinrich BuelthoffMax-Planck-Institut für biologische Kybernetic

* RealtimeVideo AbstractionAn automatic realtime abstraction framework to produce cartoon-like videos. This work is based on several image-processing algorithms that have been modified for parallel implementation, extensibility and increased temporal coherence.

Holger WinnemöllerSven OlsenBruce GoochNorthwestern University

SIGGRAPH 2006 ( will bring an estimated 25,000 computer graphics and interactive technology professionals from six continents to Boston for the industrys most respected technical and creative programs focusing on research, science, art, animation, gaming, interactivity, education and the web from July 30-Aug. 3. SIGGRAPH 2006 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from Aug.1-. More than 250 international exhibiting companies are expected. Registration for the conference and exhibition is open to the public.