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Shotgun Software Hires Rob Di Figlia as Sr. Business Development Manager

Oktobor Animation co-founder to partner with new and existing Hollywood studio clients to drive product development and implementation.

Rob Di Figlia VENICE, CA -- Shotgun Software, developer of the cloud-based production tracking, review and asset management software for film, TV and games, has announced that Rob Di Figlia has been hired to lead their Studio Pipeline Initiative. Working out of the company’s Venice, CA office, Di Figlia will partner with new and existing Hollywood Studio clients to drive product development and implementation.

“We’re thrilled that Rob has joined Shotgun to lead our Studio Team. He’s been one of Shotgun’s most innovative customers for many years, and has extensive experience running large-scale studios and productions,” said Don Parker, Shotgun co-founder and senior director at Autodesk. “His diverse production background gives him the ability to speak the same language as our customers, and makes him uniquely qualified to help custom tailor our platform to solve their production, workflow, scheduling and budgetary challenges.”

Prior to joining Shotgun, Di Figlia spent five years as co-founder and Head of Production at Oktobor Animation (Auckland/Los Angeles). Oktobor Animation develops original animation IP, and also works with clients including Nickelodeon and DreamWorks to produce content for animated television shows including Kung Fu Panda, Penguins of Madagascar, Monsters v. Aliens and Teenage Mutant Ninja Turtles, among others. Shotgun was integral to running global productions at Oktobor Animation, and Di Figlia has been a longtime user and supporter. Prior to Oktobor Animation, Di Figlia was with Los Angeles-based Backyard Animated Pictures.

“I’ve been a fan of Shotgun and the team since 2010, there is simply no way we could have scaled Oktobor from 0 to 180 people in our first year, if it wasn’t for the Shotgun platform,” said Di Figlia. “As a longtime advocate of their service, I’m excited to now be a part of the team. I look forward to helping other studios scale, create efficiencies and improve team workflow through Shotgun’s industry leading toolsets and platform, and sharing those best practices to benefit the industry overall.”

Source: Shotgun Software

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.