Computer Animation Festival Highlights: Beyond the Film Reels
To create the visual effects work for M. Night Shyamalan's "The Last Airbender", ILM developed a hybrid GPU-based simulation engine and renderer. In this session, the production team explains how this novel system allowed artists to achieve photorealistic results at exponential speed increases over previous methods of complex simulation. The team also sheds light on the vast 3D environments created for the show, dissects some of the more challenging effects sequences, and reveals how the results were achieved.
"Day & Night"
Teddy Newton, Director; Kevin Reher, Producer, Pixar Animation Studios
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! At first, they are frightened and suspicious of each other, and they quickly get off on the wrong foot. But as they discover each other's unique qualities and realize that each offers a different window onto the same world, their friendship helps both to gain a new perspective. The Stereo 3D screening of "Day & Night" precedes a presentation by the director, Teddy Newton, who explains his inspiration for the film, what it took to get a green light from the studio, and the challenges posed by such a technically ambitious process.
Live Real-Time Demos
This content showcases the very best of video games and real-time simulations. To help emphasize the difference between these works and pre-rendered works, real-time pieces are demonstrated *live* on their actual platforms without any post-production. In addition, a selection of these projects will be available for interactive demonstrations in The Sandbox--an open videogame play area.
Agenda Circling Forth
Fairlight and CNCD
A unique real-time demo that takes its inspiration from the Impressionist painters but with an innovative modern twist: it builds animated 3D scenes entirely from particles. Every pixel truly is alive in this piece.
University of California, San Diego
Real-time demonstration of novel glyph-based visualization techniques. One of the scenarios shows the "Big One" earthquake simulation, highlighting effects on the Los Angeles region.
God of War III
Sony Computer Entertainment
God of War III is the latest entry in the successful God of War series and the first on PlayStation 3. It combines epic set pieces with exquisite fine detail, and its visuals display both technical and creative virtuosity.
This demo is an exploration of the world of the procedural one-man indie "MMO LOVE". The demo also showcases the tools used to create assets, like sketch-based modeling, 100% automatic UV mapping, shader and asset management tools, and the layer-based procedural texturing tool.
The NVIDIA Supersonic Sled is a full physics simulation of a mechanical assembly subjected to heavy loads. Using PhysX, CUDA, and DirectX 11, this demonstration uses real-time simulation and graphics techniques to produce a realistic and exhilarating experience of driving a powerful machine on the edge of control.
This new program celebrates excellence in computer graphics by showcasing images and animations of power and beauty. Presenters will have one minute each to loop their animations and describe their work from video game characters to lighting. In a fun, compelling, and fast format, SIGGRAPH Dailies! allows attendees to participate in the vibrant production culture that surrounds presenting and reviewing work that was completed despite challenging obstacles.
View all of the SIGGRAPH Dailies! at
New this year, industry leaders and masters will review students' final projects and offer creative, production, technical, and career advice. Each chosen work will receive 40 minutes of review during three public sessions open to conference attendees. Clinics are a great way to get direct, constructive feedback from industry experts.
About SIGGRAPH 2010