VIEW Conference Announces Details
‘Google Apps & AppEngine - Scaling your tools with your business’
· Marco Mazzaglia - IT Manager and Video Game Evangelist, Milestone
‘Make your passion your profession: how to get into the videogame industry’
· Luc Soler - Research Project Manager in Computer Science and Robotics, IRCAD
‘Virtual Reality and Augmented Reality applied to surgery’
· Emanuele Micheli - Education Management Professional, School of Robotics, and Prof. Niccolò Casiddu - School of Architecture of Genova
‘Design and Robotics for weak users‘
· Stefano Cieri - Lighting and Rendering TD, Canecane
‘Taxiceratops: anatomy and behaviour of a digital creature born in Rome’
· Fabrizio Volpi - 3D Supervisor/Compositor and Marco Negri, 3D Artist Xchanges VFX
‘Xchanges visual effects’
· Simona Braga, artistic director of ArtLab
‘The revolution in lighting control devices’
· Roberto Remmert - Petra s.r.l.
‘A dream come true’
· Lucio Tommaso De Paolis - AVR Lab, Dep. of Innovation Engineering, University of Salento
‘Augmented Reality for Preoperative Planning and Minimally Invasive Surgery’
. Enrico Casarosa – Director, Pixar Animation Studios, La Luna
. Paolo Cignoni - Visual Computing Laboratory, ISTI - CNR
‘3D Models for Cultural Heritage: Beyond Plain Visualization’
WORKSHOPS
. Keynote Sharon Calahan - Director of Photography/Lighting, Pixar Animation Studio
‘Reflections on Light and Color
. Keynote Randy Thom - Multiple-Award Winning Director of Sound Design, Skywalker Sound
. Tom Wujec - Academy Award winner, visual thinking guru and innovator, Autodesk
‘Clarity: using Visual Thinking to collaborate, innovate and get things done’
. Davide Pesare - Shading TD and Software Engineer, Pixar Animation Studios
‘RenderMan: Understanding Shading on SIMD architectures’
. Erminio Pinque - Creature fabricator/performer and Art Director, Big Nazo Lab
‘Creature-Creation Situation Workshop’
. Enrico Casarosa – Director, Pixar Animation Studios, La Luna
. David Revoy - Digital Painter & Art Director
‘Digital painting with Free/Libre Open-source software’
. Mike Springer - Software Engineer, Google
‘SketchUp 101 - What is SketchUp? How Can I Use it?’
‘SketchUp 201 - Advanced Tips & Tricks, Rendering’
‘Google Maps/Google Earth - How to use these powerful tools’
. Marco Mazzaglia - IT Manager and Video Game Evangelist, Milestone
‘Retrogaming, how to learn from the past: successes and mistakes in the history of video games’
Emanuele Micheli - Education Management Professional, School of Robotics
‘How to design a robot in 3D’
‘Knowing your robot’
. Daniele Angelozzi,
‘ZBrush4 - release 2’
‘ZBrush production tips and tricks’
. Top-IX Workshop
‘Producing a short film with computer graphics: a multidisciplinary all-Italian experience’ - Roundtable with Giosuè Boetto (director), Enrico Valenza (art director), Antonella Gudazzoli (executive producer), Silvano Imboden (production manager), Francesco Paglia (directing animator), Riccardo Covino (head lights)
‘Camera Tracking with Blender’ - Sebastian König
‘Vray Blender’ - Nicolò Zubbini
‘Fablab: new opportunities for animation, 3d graphic and cinema’ - Enrico Bassi (product and industrial designer), Lorenzo Romagnoli (software and physical computing developer)























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