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NVIDIA Unveils GTC Speakers & Lineup

Media & Entertainment luminaries to showcase pioneering work at NVIDIA GPU Technology Conference.

SANTA CLARA, CA -- NVIDIA's annual GPU Technology Conference (GTC), taking place March 18-21 in San Jose, will offer a special track focusing on media and entertainment, bringing together leading feature film and television producers, visual effects artists, post-production professionals, broadcasters, software developers and more from around the world.

GTC advances global awareness of GPU computing, computer graphics, game development, mobile computing, and cloud computing through world-class educational opportunities including technical sessions, panel discussions, tutorials, and roundtables.

As GTC expands in 2013, more sessions and content will focus on how GPUs are being used to improve workflows in media and entertainment. Sessions will cover:

  • High frame rate/stereo/4K production workflows and technologies
  • On-set previsualization and dailies
  • VFX, including image processing, physics-based effects, and GPUrendering
  • Live broadcast graphics and augmented reality

NVIDIA will have industry luminaries on hand to offer insights into cutting edge M&E technology. Current speakers include:

  • Douglas Trumbull (Academy Award-winning VFX pioneer) will share insightson the future of hi-res, high frame rate filmmaking
  • Gerhard Lang (Chief Engineering Officer, Vizrt) will discuss howGPUs changed the look of broadcast graphics and the role they will play ascontent delivery shifts from traditional distribution to IP-based delivery
  • Joachim Zell (VP, Imaging Science, EFILM) will describe his customon-set and DI workflows, which ensure calibrated images for hits includingThe Avengers and Skyfall
  • Dirk Van Gelder (Engineering Lead, Pixar) will talk aboutOpenSubdiv, a new open source library for drawing subdivision surfaceswith GPU acceleration that Pixar uses internally for animated feature filmproduction
  • Daniel Simon (Vehicle Designer) will offer insight into his processfor designing 3D automotive concepts for clients including Formula 1,Lotus, Warner Bros., Universal, Disney, and Bugatti
  • Tim Heidmann (Chief Instigator, Serious Intent) will describe hiswork on AC Liveline, an advanced augmented reality graphics systemdesigned for the Americas Cup
  • Jules Urbach (Founder and CEO, OTOY Inc.) will share his vision of aproduction pipeline that delivers real-time photoreal graphics, fromperformance capture to GPU-based rendering for film and interactiverendering for games
  • Sharif Elcott (R&D, Weta Digital) will discuss how GPU-basedinteractive preview reduced artist iteration times and improved Weta'spipeline efficiency on films such as The Hobbit and TheAdventures of Tintin

For more information, please visit: http://www.gputechconf.com/page/media-entertainment.htm

Source: NVIDIA