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Nothing Real demonstrates its Shake line of compositing software

Nothing Real, a leading Los Angeles-based software provider ofhigh performance tools designed for the digital image creation market,is showcasing its flagship compositing software product Shake at this year's SIGGRAPH.

Shake is a next-generation compositing system that offers a broad rangeof 2D features for film, broadcast, interactive games and multimediaeffects applications. Shake offers dramatic speed and efficiencyadvances over traditional compositing packages, without the need forspecialized hardware.

Since its inception in October 1996, Nothing Real has beenquickly embraced by leading entertainment, post production and broadcastfacilities in the United States and in key international markets formotion picture, television, interactive games and multimedia visualeffects.

The company will demonstrate Shake Version 2.1, which offersthe compositing industry unprecedented speed, quality and flexibility.Shake 2.1 includes new keying technology, spline-based garbage mattes,per-operator masking, on-screen manipulators and unlimited undo/redo.

The company will also preview Shake Version 2.2 which features atimeline-based compositing workspace, multiprocessing, and new trackingtools. Shake 2.2. will also feature an extensive SDK for customizationbeyond the standard product.

For more information visit the Nothing Real website at www.nothingreal.com

Dan Sarto's picture

Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.