Big Lazy Robot Brings Keloid to Life with iPi Motion Capture
“We had to devise a bit of choreography to get a shot that was readable and not confusing,” Palomo explains. “We worked with 3D Studio Max in BVH format, and loaded the motion capture data onto our more complex rig system, where could then we could touch up, clean and reanimate."
He adds, “We also recorded different captures that were composited separately during post. The Kinect camera worked great, but it can be limited when trying to depict six characters moving forward in a scene at same time.”
iPi Soft is currently working on multiple actor motion capture capability, an enhancement that it hopes to offer customers some time 2013.
“For ‘Keloid’ we used techniques we hadn’t tried before,” Palomo says. “We never worked on such elaborate, dark atmospheres and close, oppressive scenes with so much intricate lighting. Our understanding of iPi Motion Capture has only begun. Using it on ‘Keloid’ was a learning process, but now it’s a part our pipeline and we’re looking forward to future product enhancements that will facilitate a smooth workflow and impact our creativity for years to come.”
Source: iPi Soft