Mind Candy partners with gaming giant GREE to bring Moshi Monsters to mobile.
Press release from Mind Candy:
LONDON/SAN FRANCISCO -- Mind Candy, the company behind global family brand Moshi Monsters, and GREE, a leader in mobile social gaming, have joined forces to take Moshi Monsters to mobile devices worldwide. The partnership will kick off with the launch of two new Moshi Monsters mobile games on the GREE Platform, set for release in Q4 2012.
The partnership will bring Mind Candy's popular family brand Moshi Monsters to GREE's 230 million worldwide users, while introducing the GREE Platform to an active community of more than 60 million registered Moshi Monsters users globally. The partnership will also expand upon Moshi Monster's cross-continent success by delivering fully localized mobile games in multiple languages, including English, French, Italian, German, Spanish, Portuguese, Japanese, Korean, Mandarin and more.
"Our fans love tablets and smartphones so we're really excited to take our much loved characters and stories to these new platforms," said Michael Acton Smith, Founder and CEO of Mind Candy. "GREE has achieved phenomenal success, and we're looking forward to working with them on these two games."
"We're really excited to work with Mind Candy to bring Moshi Monsters to our global mobile community and to the GREE Platform," said Yoshikazu Tanaka, Founder and Chief Executive Officer of GREE, Inc. "Moshi Monsters is a leader in the online industry and has built a great and loyal following. GREE is delighted to be a part of the franchise's move to mobile and believes the relationship is a great opportunity to further illustrate GREE's on-going commitment to bringing quality content for all gamers to the new platform."
GREE is dedicated to building a global social mobile gaming community for players and developers alike. The GREE Platform features unique and high-quality content bringing gamers a robust social gaming experience.
As part of its move into the mobile gaming industry Mind Candy is building an in-house team to handle mobile partnerships and the internal development of all mobile titles, including several games and apps set for release throughout 2012.