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Midway to Use 3ds Max 7.5 for Next-Generation Titles

Leading game developer and publisher Midway will be using 3ds Max 7.5 to bring new levels of dimensionality and artistic quality to its next generation of game titles.

Midway has been a 3ds Max software customer for years, creating scores of successful game titles, including AREA 51 and the upcoming MORTAL KOMBAT: SHAOLIN MONKS and BLITZ: THE LEAGUE, out of its Chicago, San Diego, Austin and Los Angeles studios. The decision to advance its use of 3ds Max software comes as the company wraps up an intensive review of tools to drive future development.

Were very happy that, after carefully evaluating the power and long-term value of different software packages, Midway is choosing Autodesk 3ds Max software as it launches into production of its first next-generation game titles, said Michel Kripalani, Games Industry manager, Autodesk Media and Ent. [This] deal represents a re-commitment to a platform that has proven to be successful and truly helps them realize their ideas for innovative game development.

Midway will be debuting its latest games lineup at E3 2005 (May 18-20), at the Los Angeles Convention Center in Petree Hall, (booth 4001). Autodesk will be demonstrating 3ds Max, in the Concourse Hall, Suite 5018.

Founded in 1982, Autodesk Inc. (www.autodesk.com) is headquartered in San Rafael, California. The company recently renamed Discreet to Autodesk Media and Ent. The division best known for 3ds max and other digital imaging software will continue to service the film, video, gaming and related media and entertainment markets. This renaming ensures that the creative toolset from Autodesk Media and Ent. will stay on the leading edge of product innovation.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.