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Midway & Cartoon Network Game On Three Properties

Midway Games Inc. announced that it has signed three publishing agreements with Cartoon Network, licensed by Warner Bros. Interactive Ent., for videogames based on three of the network's top-rated kids programs: ED, EDD N EDDY, THE GRIM ADVENTURES OF BILLY & MANDY and DEXTER'S LABORATORY. Under the terms of the agreements, Midway secures multi-territory rights to develop and publish games for the console, handheld and PC platforms.

"Cartoon Network continues to be a leading creator of premier animated content and its programming has consistently ranked atop the charts for kids and tweens during day and primetime hours," said David F. Zucker, Midway president/ceo. "We are delighted to be working with them and eager to launch our new children's lineup around such popular shows."

"Kids love Cartoon Network's programming as much as videogames and our agreements with Midway are a perfect fit for both companies," said John Friend, svp, Cartoon Network Enterprises. "We are excited to be working with Midway and eager to help make the launch of their children's line a success."

Headquartered in Chicago with offices in San Diego, Seattle, Austin, Los Angeles, Munich, Germany and London, U.K., Midway Games Inc. is a leading developer and publisher of interactive entertainment software for all major videogame systems. More information can be obtained at www.midway.com.

Cartoon Network, seen in 87.3 million U.S. homes and 160 countries around the world, is Turner Broadcasting System, Inc.'s 24-hour, ad-supported cable service offering of animated entertainment. Cartoon Network's Website is located at www.CartoonNetwork.com. Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment products around the world and the leading provider of programming for the basic cable industry.

Warner Bros. Interactive Entertainment Inc., a Warner Bros. Ent. Co., is a premier licensor and a developer of entertainment content for the interactive space across all current and future platforms, including consoles, PC-based gaming and wireless applications.

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