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Luxology Offers Free Production Evaluation Version of modo

Luxology Llc. announced the immediate availability of a free production evaluation version of modo, its powerful new subdivision surface and polygonal modeling platform. Fully functional and unrestricted, the production evaluation version of modo is unique to the industry where software demos and learning editions often disable features or create other limitations.

When Luxology makes business decisions we look through the eyes of the user, said Brad Peebler, president of Luxology. What is the point of test-driving software if you cant evaluate its performance in a real production environment? A lot of people are surprised we are offering free and unrestricted access to modo. But we believe this is the way software should be evaluated. We think it demonstrates our confidence in modos capabilities and trust in the user community.

modo is one of the fastest, most advanced subdivision surface modeling environments available. Specifically designed to help 3D artists working on games, films, TV, print, architecture and Web productions, modo enables artists to accomplish more in less time. These advantages are made possible through a unique combination of a cutting edge toolset with painless pipeline integration, advanced software ergonomics, and a streamlined learning path.

The evaluation version of modo 102 is free and available for download at www.modo3d.com. modo 102 is available through Luxology and its worldwide partners. modo ships on a single disc supporting both Mac OS X and Windows, and sells for a suggested retail price of $895, with a limited-time introductory price of $695.

Based in San Mateo, California, Luxology Llc. is an independent technology company developing high-end 3D content creation tools that enhance productivity for artists working in the film, television, gaming and print industries. modo, the companys inaugural product, is rapidly being recognized as one the most efficient and advanced 3D modeling tools in the industry.

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Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.