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Luxology Offers Educational Version of modo

Luxology Llc. announced the educational version of modo, its powerful new subdivision surface and polygonal modeling platform. With "Good Student" pricing starting at $99, and $149 for academic institutions, faculty members and other students, Luxology's new pricing structure makes it easy and cost effective to experience one of the fastest and most advanced 3D modeling systems currently available.

The modo educational version contains all the same powerful 3D modeling features found in the full commercial version of modo; however it is limited to educational and student use only and is not for commercial production.

"Luxology is committed to providing students and educational facilities with access to the very latest in 3D content creation solutions, and at an affordable price," said Brad Peebler, president of Luxology. "The new student pricing structure allows them to work with modo's powerful 3D modeling capabilities, and is a fantastic opportunity to advance their skill set in preparation for entering today's competitive job market."

modo's superior level of customizability make it flexible enough to model everything ranging from organics and hard surfaces to low-resolution real-time meshes and high-resolution film models.

Schools can purchase modo for $149 per seat, or in a five-seat pack for $695 (five seats for the price of one). To qualify for the "Good Student" discount, applicants must provide proof of a 3.0 Grade Point Average (GPA), or equivalent score in comparable metric grading system.

All participants must register at www.luxology.com and submit proof of academic enrollment to Luxology's Sales office via email at info@luxology.com or via fax to (650) 378-8564. All educational and student versions are a one-year license but are upgradeable and renewable for qualified applicants.

Based in San Mateo, Calif., Luxology Llc. (www.luxology.com) is an independent technology company developing high-end 3D content creation tools that enhance productivity for artists working in the film, television, gaming and print industries.

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