Luxion introduces KeyShot and Pixologic ZBrush integration at SIGGRAPH 2013.
Irvine, CA -- Luxion introduced integration between KeyShot and Pixologic ZBrush debuting this week at SIGGRAPH 2013 in Anaheim, California, June 23rd-25th at the Anaheim Convention Center. The integration is based on GoZ Pixologic's in-house application for transfer of meshes with a single button click.
ZBrush is a digital sculpting and painting program used by 3D professional across the media and entertainment industry. Previously, ZBrush users have imported ZBrush geometry into KeyShot by exporting an .obj file. Now, with the new KeyShot for ZBrush integration, through the installation of the GoZ KeyShot plugin, users gain the ability to import geometry while retaining SubTools, texturing and PolyPainting. Models may also be updated inside KeyShot through KeyShot's LiveLinking capability. We're excited to bring this level of integration with KeyShot to the ZBrush community.” Thomas Teger, Vice President of Products and Strategy at Luxion. “This is the first plugin of its kind that makes a rendering application an integral part of the artist's process. The artist now no longer has to wait with the rendering until the design is finished, but start visualizing concepts from its earliest stages. This integration with the ability to update the design inside KeyShot throughout the entire process will ultimately lead to better designs and better images in a shorter period of time."
"KeyShot has proven to be one of the fastest ways of achieving realistic renders in a short amount of time." say Dominic Qwek, 3D Artist and KeyShot user, "It's simple workflow, clean user interface and amazing rendering capabilities allows me to focus more on the art and less on the technical side of things. With the new ZBrush plugin, KeyShot is now able to seamlessly import SubTools from ZBrush, even retaining PolyPaint data in the process."
Like other KeyShot plugins, one click brings the ZBrush mesh and textures into KeyShot. After installation of the GoZ plugin for KeyShot, the user simply selects GoZ or All from the Tool menu inside ZBrush. This transfers the current SubTool or all SubTools directly into KeyShot. When any changes are made to the geometry in ZBrush, users may select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting and settings maintained inside KeyShot.
Jennifer Wolfe is Director of News & Content at Animation World Network.