OnLive Game Service to Deliver Top-Tier Videogames Over the Internet

Posted In | News Categories: Internet and Interactive, Machinima | Geographic Region: All | Site Categories: Games, Internet and Interactive, Machinima

"OnLive is an innovative gaming platform that will be very well received in the marketplace and it is a good fit with our strategy of bringing our games to consumers on the format of their choice," said Kevin Tsujihara, president, Warner Bros. Home Ent. Group. "Our game titles appeal to a wide variety of audiences so we are always looking at new ways to bring them to players of any age, and OnLive provides a terrific new option with their game service."

"Ubisoft is excited to be one of the premier publishing partners with OnLive Game Service," added Yves Guillemot, CEO of Ubisoft. "Our goal at Ubisoft is to serve the community of gamers and Onlive's platform offers a new model for consumers to access our games. With OnLive, gamers will have a new community to play with other OnLive users, capture and share recorded highlights of game play achievements with other users, demo new games on the market and purchase and play titles instantly."

"We are pleased to be one of the first publishers to deliver our games via OnLive's easy-to-use service," stated Brian Farrell, CEO of THQ. "Our goal is to deliver premium content to gamers however they choose to play. Through OnLive, we are expanding our reach to consumers who are increasingly enjoying their entertainment on-demand."

"We are excited about the potential of OnLive and pleased to see continued innovation in the interactive entertainment industry," added Ben Feder, CEO of Take-Two Interactive Software.

OnLive is currently in beta, which will expand this summer before launching its monthly subscription this winter. OnLive will be available in a variety of different pricing packages and tiers, competitively priced to retail.

Perlman suggested that OnLive would not replace consoles, but, rather would serve as an adjunct. "But they're up against heat and power. The problem is Moore's Law is not keeping pace with graphic's appetite.

"The hard thing about this is there is no precedent. It's not a download service, it's not a streaming video service; it's interactive; a lot of it is user-generated with Brag Clips. We already suspect some people are going to do Machinima -- now the whole world's a stage. We have to figure out what the right pricing programs are and how to package it. Nothing's been offered this way -- so we'll learn."

OnLive will be showing 16 titles playable during the 2009 Game Developer's Conference in San Francisco at the OnLive Booth, North Hall #5128.

More information is available at www.OnLive.com.







Comments


I believe that the breakthrough of technology had gone a long way.We have our internet and so many things that will be of great help to improve more.Onlive is popular nowadays and regarded as one of the most sought game.I get tired of Blockbuster,and I hate having to spend $50 to $60 on every new game, never mind practically having to run for payday loans for a console.(Oh, and THEN online playing subscription fees.)I'm subscribing to onlive,or maybe Instant Action, the cloud gaming services.They're both coming online soon, and I'm getting pretty sick of worrying about the red ring of death, or rather,getting the red ring of death AGAIN.If gaming gets to be too much more of a pain I'm taking up guitar.



TaraD | Fri, 03/19/2010 - 01:24 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.