FMX 2013 Program Now Online
Current game favorites: Crysis 3, Tomb Raider and much more
What do game players expect when it comes to character animation - and how do artists and game designers meet these expectations? James Zachary, Animation Director and Lead Animator at LucasArts, provides answers with his presentation “The Future of Character Animation in Games.” This year's extended game program includes topics such as “Real-time Rendering,” “Visual Arts” and “Game Cinematics.” FMX features the most famous game heroine of all times: Stephen Hodes (AMD) devotes his presentation to Lara Croft and her hair rendering in the reboot Tomb Raider. Matt Aldridge, Lead Character, Weapon and Vehicle Artist at Microsoft, discusses animation in Halo 4, while R&D Principal Graphics Engineer Tiago Sousa and Lighting Artist Pierre-Yves Donzallaz illuminate Lighting, Rendering Pipeline, High Dynamic Range Usage, Anti-Aliasing and Post-Processing issues in Crytek's popular game Crysis 3. In a second presentation on Crysis 3, Hannes Appell, Cinematic Artist at Crytek, explores the game's cinematics in detail. What's more, further renowned professionals complement the “Game Cinematics” series: Cinematic Director Dominic Ciancolo (NetherRealm Studios) imparts practical knowledge taking the production of the brand-new fighting game Injustice: Gods Among Us as an example (release: April 16), and Cinematic Director Greg Mitchell (Epic Games) spotlights current and past cinematic pipelines from the Gears of War series.
Indie Games: Innovation triumphs
“Indie Games” perfectly correspond to the FMX slogan “lean, smart and agile,” because they constantly come up with new ideas, dare to be different in style and design, perform on thin platforms and much more. FMX cherishes this fact with a dedicated program series powered by Swiss Game Culture. Eddo Stern, Award-winning Game Designer and Director of the UCLA Game Lab, explains why art is a better innovation driver than mere business. Design Researcher Matthias Loewe and Game Designer Lea Schoenfelder give an overview over current highlights from a rather heterogeneous scene. Moreover, studios from Switzerland, Denmark and Germany present their innovative approaches to design, technology and business models. In this context Chris Solarski (Solarski Studio) introduces his latest mobile game Little Paper Boat. What's more, Steffen Grønning reveals inside information to future business founders: Speaking from his position as CEO at Beta Dwarf, he discloses how it took him and his colleagues only few months to transform a small, penniless Danish start-up without any substantial business experience into an ambitious game developing company. In a further “Indie Games” presentation, Caspar Strandbygaard (Kogama) talks about community building, while Adrian Goersch elucidates how a small studio from the Schwarzwald region financed the Giana Project via the Crowdfunding platform Kickstarter. Mario von Rickenbach showcases impressive design based on procedural animation and Tobias Neukom demonstrates why he received an Indie Games Festival Award for his technological innovation. The “Indie Games” track at FMX takes place in cooperation with the Indie Games Festival A Maze in Berlin, which is a parallel event to FMX.
Getting technical: The Cloud, Open Source and 3D Printing
FMX offers a large program on technical talks and presentations for all of those interested in the latest technologies. The ever-popular “SIGGRAPH papers” are complemented by a high-quality series on “Cloud Computing,” “Cloud Gaming”, “Open Source” and “3D Printing.” VFX Supervisor Ryan Tudhope explains how Atomic Fiction entered heretofore unknown territory with Robert Zemeckis' action movie Flight by rendering over 400 shots in the Amazon EC2 cloud. In his presentation, Tudhope is accompanied by Todd Prives, Vice President of Business bei Zync. Moreover, Ron Stinson, Director of IT and Operations at Rainmaker Entertainment, demonstrates the building of a multi-studio cloud environment and Franck Diard, Chief Software Architect at NVIDIA, looks at “Cloud Gaming.” CTO & Visual Effects Supervisor Rob Bredow elucidates the use of Open Source technology at Sony Pictures Imageworks. What's more, he's one of several experts that discuss current trends in the VFX industry in a panel moderated by Marc Petit (Ex-Senior Vice President at Autodesk). In a further presentation on the hot topic, Bill Polson, Director of Industry Strategy, unfolds Pixar's decision to go Open Source. Research Scientist Bernd Bickel (Disney Research Zuerich), Steffen Reichert and Moritz Doerstelmann (both Institute of Computational Design, University of Stuttgart), Christoph Voelcker and Technical Director Michael Laubach (Laika) turn their attention to another exciting technology: 3D Printing. Laubach analyzes the advantages 3D Printing holds for the production of feature films. The FMX Marketplace offers FMX attendees the possibility to experience 3D printed products live and on-site when the much-loved Rollin' Safari animals from the FMX and ITFS trailers are turned into 3D models.
Source: FMX 2013 Conference on Animation, Effects, Games and Transmedia