Autodesk Solutions Help Transport Gamers This Holiday Season
3ds Max was the backbone of Flagship's production chain for HELLGATE: LONDON, a PC action role-playing game based in post-apocalyptic London. The studio used 3ds Max to model the majority of the game's terrifying demons and dauntless human survivors, as well as a scorched and desolate London.
"3ds Max provides a powerful, flexible, open environment that excels at all aspects of game development," said Phil Shink, art director and co-founder of Flagship Studios. "It's equally suited to level creation, character modeling and animation; and MAXscript makes it possible to build a lot of our art tools directly inside the application."
Insomniac Games used Maya to create RATCHET AND CLANK FUTURE: TOOLS OF DESTRUCTION. Available for the PlayStation 3, the game is the latest addition to the series, which is based on the misadventures of Ratchet, a furry Lombax, and his robot companion Clank. Artists at the studio used Maya to model character and environment assets, set up UVS, assign shaders and pre-compute dynamics for large, destructible objects.
During the production of UNCHARTED: DRAKE'S FORTUNE, Naughty Dog used Maya in nearly every aspect of its art pipeline. The in-game animators relied on the Maya software's intuitive animation interface to generate thousands of character and enemy animations quickly, while the cinematics team produced nearly an hour of realtime movies in less than a year. The environment modelers created highly detailed backgrounds by using a combination of custom-made tools and Maya file referencing. They were able to create levels that were hundreds of times more dense than those in their previous titles.
Autodesk Inc. (www.autodesk.com) is the world leader in 2D and 3D design software for the manufacturing, building and construction and media and entertainment markets.