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IncrediBuild Speeds Development for Console Games

IncrediBuild, an all-in-one solution, allows faster development time and reduction in build time for all game consoles.

Tel Aviv, Israel -- Gaming companies can speed development time and reduce their build time by more than 90% with IncrediBuild. The all-in-one solution is integrated with the latest versions of Visual Studio 2012 and is tuned to work with all Make and Build solutions. The unified platform allows a single build process for all consoles, including Xbox 360, Xbox One, and PlayStation4, PS-Vita, PlayStation3, and PlayStation2, Nintendo Wii UTM, Nintendo 3DSTM , Nintendo Wii, among others.

“Consumers are demanding engaging, interactive, and vivid games as advanced as the latest consoles,” says Eyal Maor, CEO of IncrediBuild. “Developers can now focus on creating killer games rather than killing time, with development accelerated by an unprecedented 30-times faster processing.”

IncrediBuild’s clients include game development companies like Electronic Arts, Ubisoft, Microsoft Game Studios, and others. Based on extensive customer feedback, IncrediBuild added features for Game Development that support every aspect of the game development process:

  • Codebuild
  • 3Delements
  • Rendering
  • Imageprocessing
  • Lighting
  • Shading
  • Compression
  • Encoding
  • Testing
  • QA
  • Codeanalysis
  • Customprocesses developed in-house

This new version of IncrediBuild harnesses unused processing power across the network, speeding every aspect of the entire game development process. It includes a configuration interface (similar to an API but implements within minutes) that allows acceleration of any tool used during the game development process on platforms that would benefit from being distributed across a multi-CPU environment. IncrediBuild fully supports 64-bit and complete Windows compatibility – including Windows 8, ensuring use in any network environment.

Source: IncrediBuild

Jennifer Wolfe's picture

Jennifer Wolfe is Director of News & Content at Animation World Network.