In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.
Smith is an award-winning character artist with over nine years of experience in the games industry. He has worked on such titles as STAR WARS: BATTLEFRONT 3, TIME SPLITTERS 4, WITHOUT WARNING and HAZE which he worked on while at Free Radical Design. His experience spans high and low resolution modeling, texturing and character rigging. In his free time he creates high resolution digital sculptures for collectible figurines.
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