Nexon Taps Autodesk for Vindictus
Seoul, Korea -- Autodesk announced that online game developer Nexon uses Autodesk Entertainment Creation Suite to regularly update Vindictus (Mabinogi Heroes), its massively multiplayer online role-playing game (MMORPG). The suite offers a wide array of specialized creative toolsets — integrated through single-step workflows — that help the game developer produce large amounts of high-quality content on a tight update schedule.
Vindictus stands out from other MMORPGs by offering console-quality graphics and physics, with high-speed combat. It is frequently updated with new online content, expanding on the game’s existing 10 episodes and numerous customizations for the five main playable characters.
To maintain high graphics quality, while frequently delivering new online game assets, Nexon uses Autodesk 3ds Max software to model characters and props, along with Autodesk Mudbox digital sculpting and painting software to add realistic textures and detail to the assets. Single-step workflows between the applications help artists move more freely between toolsets until they achieve the desired result.
To produce more realistic character animation in less time, Nexon uses Autodesk MotionBuilder character animation software to manage, edit and retarget motion capture data. Nexon credits the software with improving the efficiency of its animation workflow by approximately 50 percent.
"We must continually meet gamers' high expectations. Autodesk Entertainment Creation Suite boosts our productivity and lets our artists concentrate on creative work for Vindictus, resulting in higher-quality art assets and a better game. We take full advantage of the Autodesk suite's interoperability, saving time on file conversions and other technical requirements," said Park Seong-Sub, Vindictus Art Director at Nexon.
Nexon has received six awards for Vindictus, including the Grand Prize, Graphic Technical Creativity Award and Game Character Technical Creativity Award at the 2010 Korea Game Awards.