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Framestore Acquires Shotgun Site License For London and New York Studios

Shotgun Software announced today that Framestore has invested in a Shotgun site license to track productions and collaborate on visual effects work across its London and New York studios.

Press Release from Shotgun Software

Los Angeles, CA (June 13, 2011) -- Shotgun Software announced today that Framestore has invested in a Shotgun site license to track productions and collaborate on visual effects work across its London and New York studios. The global site license brings more than 500 Framestore digital artists online with Shotgun.

Shotgun is a flexible and scalable project management system designed specifically for the visual effects, CG feature animation and video game industries, providing all parties involved in a project at any location with instant access to critical data, messaging and real-time project progress.

Framestore first used Shotgun in its London facility to manage the animated feature The Tale of Desperaux, and went on to use the software on more than eight feature VFX productions, including Avatar, Harry Potter and the Deathly Hallows: Part 1, The Chronicles of Narnia: Voyage of the Dawn Treader, Clash of the Titans and more. Following the success of those projects, the studio chose to standardize on Shotgun to facilitate collaborative workflows across its London facilities and with its New York studio. Today Framestore is using Shotgun to manage production workflow on film projects including: The Smurfs, Johnny English Returns, War Horse, Your Highness, and Tinker, Tailor, Soldier, Spy.

Steve MacPherson, CTO of Framestore, said, "Framestore have had great success integrating Shotgun into our VFX film productions. Shotgun is robust, flexible and the technology is constantly evolving. We particularly appreciate the move toward a more open source model allowing greater ease for us to fit Shotgun into the way we work rather than vice-versa. We considered building our own system in house, but quickly concluded it would be more efficient and cost effective to leverage Shotgun's flexible platform."

"The guys at Shotgun Software truly understand the needs and drivers behind VFX production and are building the de facto standard for production tracking software. Their relentless development schedule ensures that it continues to meet the needs of VFX houses worldwide," said internal developer Alex Jackson, "In addition to this, they have have a world class rollout team to ensure that production downtime is minimised during upgrades, and excellent standards of support with queries being answered as if they were working in your office."

"Framestore continuously inspires us with their work, and we're pleased they are placing their confidence in Shotgun," said Don Parker, CEO of Shotgun. "We have an aggressive roadmap for this year and look forward to collaborating closely with their teams to make sure we hit the mark."

About Shotgun SoftwareShotgun Software was founded in January 2006 by a group of visual effects professionals to build production tracking and pipeline solutions. The founding members worked together on a major studio animated feature, and are developing Shotgun to fill the mounting industry need for a commercially viable system for managing complex projects spread across multiple locations. Shotgun is actively developing the system with more than 300 industry studios including Digital Domain, Double Negative, Framestore, Rainmaker, Playstation, Blizzard, Zoic Studios, Dr. D, and Laika. For more information, and an online demonstration, visit http://www.shotgunsoftware.com.

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Rick DeMott
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