VIEW Announces 2012 Master Classes and Workshops
Turin, Italy -- With topics ranging from fighting robots to animation, product design to sound design, character creation to camera mapping, and game design to storytelling, VIEW 2012 offers professionals and students a remarkable chance to learn from some of the leading directors, animators, artists, storytellers, and designers in the world. Some sessions limit the number of participants, so conference organizers suggest early enrollment to ensure a guaranteed seat.
DESIGN THE FUTURE
Creative Bootcamp – Designing for a New World Autodesk fellow, author, Singularity University professor Tom Wujec brings together directors Eric Darnell (PDI/DreamWorks) and Dan Attias, sound designer Gary Rydstrom (Skywalker Sound), industry veteran Glenn Entis (Vanedge Capital), game designer Vander Caballero (Minority), animation supervisor Rex Grignon (PDI/DreamWorks), director/animator Mark Walsh (Pixar), teacher, producer and storyteller Chris Perry, creative Director of Halo Josh Holmes (Microsft) and game evangelist Marco Mazzaglia (Milestone) to imagine with participants the year 2025.
What will everyday life feel like? What technologies will we use? What will movies, television, and games evolve into? This will be a lively, interactive workshop in which participants and conference leaders will think and work together to design the future.
PART 1: Develop Future Scenarios
Thursday, Oct. 18, 16:00-19:00 Using trend data from several sources, participants will work in small groups to speculate about life in 2025 and develop a series of future scenarios.
PART 2: Prototype the Future
Friday, Oct. 19, 9:00-13:00 Based on insight from day one, participants will develop sketches, mock-ups, and prototypes of future products: movies, videogames, shoes, medical devices, personal robots, and who knows what else? The future is yours for the making!
SOUND DESIGN
Master Class with seven-time Academy Award Winner Gary Rydstrom of Skywalker Sound
Friday, Oct. 19, 10:00 – 12:15
I invite people who work in sound and filmmakers interested in creatively using sound to bring questions and short examples of their work to this master class. We will explore how sound is being used and how it can be better used to tell stories.
GAMES
Game Design Bootcamp with Josh Holmes, Creative Director, Halo 4
Wednesday, Oct. 17, 9:30-17:15. Space limited to 30 participants
Teams design, construct, and pitch a game that can be played in less than 15 minutes by up to five players. Bootcamp leader Holmes promises unforeseen events that participants will need to deal with. Prizes awarded to the winning game designs.
MelBotWars: Virtual Fighting Robots with Habib Zargarpour, Creative Director, Microsoft Studios. Thursday, Oct 18, 9:00 – 12:00
Autonomous robots fight each other using RBD, rigid body dynamics in Maya. Contestants build their own robots, add intelligence using mel scripting, and in the process learn about physics and RBD in Maya. Prize awarded for the last standing robot!
Creating Emotional Games with Vander Caballero, Creative Director, Minority
Monday, Oct 15, 10:00 – 15:45. Space limited to 30 participants.
Participants will learn how to design games people will play to the end. At the end of the workshop, participants will leave with a narrative structure for a full game that they designed. Workshop leader suggests that all participants play the game Papo & Yo before attending.























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