SIGGRAPH Juried Art Gallery Explores Nature and Technology Connections

Posted In | News Categories: Events | Geographic Region: All, North America | Event: SIGGRAPH | Site Categories: Events
From synthetic worlds and post-apocalyptic futures to human labs and digitally stimulated plants, BioLogic: A Natural History of Digital Life takes both a serious and playful look at what happens when nature and technology combine. This juried exhibition showcases recent projects by eleven artists representing ten countries. All of the projects are kinetic, most are interactive, and many are large installations that immerse the viewer in fantastic environments of quivering tendrils, singing strands of hair, and fuzzy, cloud-like surfaces that respond when stroked.

"The artworks chosen for this exhibition explore what can happen when biological forms and life processes encounter digital code and devices," stated Elona Van Gent, SIGGRAPH 2009 Juried Art Chair from the University of Michigan. "Tags associated with the exhibition include extinction, landscape, fragile systems, growth, and augmentation. The complex technologies and intriguing topics encountered in the exhibition offer viewers a compelling survey of ideas and issues that characterize contemporary life; a tangle of digital devices, natural processes, and us."

Works exhibited in the BioLogic Art Gallery will also be published in a special issue of MIT Press's /Leonardo/, The Journal of the International Society of the Arts, Sciences, and Technology. Also to be published in this special issue are the peer-reviewed SIGGRAPH 2009 Art Papers. Printing of the journal will coincide with SIGGRAPH 2009 in August.

The BioLogic jury was compromised of Marcia Tanner (CA), Sabrina Raaf (IL), Suzanne Anker (NY), Cezanne Charles (MI), Sascha Pohflepp (DE/UK), and John Marshall (UK/MI) - contact media@siggraph.org for complete biographies.

Highlights of the SIGGRAPH 2009 BioLogic Art Gallery Include:

Hylozoic Soil
Philip Beesley, University of Waterloo

Hylozoic Soil is a visually arresting and complex installation. Quivering to life as viewers enter into its midst, this beguiling piece is a network of micro-controllers, proximity sensors, and shape-memory alloy actuators. Building upon simple motions embedded within individual elements, turbulent wave-like reactions are produced. Using its tendrils, fronds and bladders to lure visitors into its seemingly fragile web of laser-cut acrylic matrices, this work blurs the distinctions between organism and environment. Operating at the intersections of architecture, design, electronics, engineering, informatics, and art, this installation is a visceral experience exploring the nuanced relationship between the biological and the artificial.

Post Global Warming Survival Kit
Petko Dourmana, Artist

Post Global Warming Survival Kit is a low-light, infrared installation set in a post-apocalyptic world where a nuclear winter condition has been created as a radical solution to the problems of global warming and climate catastrophe. Viewers are initially confronted with a space seemingly empty except for a lone dwelling. Only after using the night vision devices are viewers able to perceive the desolate coastal landscape displayed as an infrared video projection. In this world the sun's life-giving rays are unable to reach the surface of the Earth, resulting in permanent twilight. Without the aid of technological augmentation, we would be blind. Survival aids and communications technology have been provided. The suggestion is that this coastal outpost is one of many.

Electric Eigen-Portraits
Arthur Elsenaar, Nottingham Trent University
Remko Scha, Collaborator


Electric Eigen-Portraits shows the human face in a state of externally triggered resonance. Eight facial muscles are subjected to a simple on/off stimulation pattern with a repetition period that varies gradually between 2 seconds and 100 milliseconds. This work turns a computer-controlled human face into a medium for kinetic art, shown in a video projection. As the human face is controlled by a digital computer instead of a neural brain, it can be made to perform in ways that are often unusual and surprising.

Growth Rendering Device
David Bowen, University of Minnesota






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