SIGGRAPH 2006 Offers Latest Computer Graphics, Interactive Techniques
The SIGGRAPH 2006 Papers Program features the latest achievements in the worlds most prestigious presentation of the years best research innovations in computer graphics and interactive techniques. Of 474 international submissions, 86 Papers were accepted for SIGGRAPH 2006 taking place July 30-Aug. 3 in Boston. The SIGGRAPH 2006 Papers Program opens July 31 at 8:30 am and closes Aug. 3 at 5:30 pm.
The leading contributors include Columbia University, Microsoft Research, Mitsubishi Electric Research Laboratories, Princeton University, Stanford University and the University of Washington.
Countries represented span the globe from Austria, Belgium, Canada, China, England, Finland, France, Germany, Hong Kong, Israel, Korea, Scotland, Switzerland and the U.S.
The Papers Program is a premier forum for disseminating ground-breaking, provocative, and important new work in computer graphics, said Julie Dorsey, SIGGRAPH 2006 Papers chair from Yale University. Furthermore it is one of the key components of the SIGGRAPH conference. This years program represents the latest and best work in computer graphics. The program covers a wide range of topics, including animation, modeling, rendering, imaging, matting, image manipulation; capture of shape, appearance and motion and synthesis; and physically-based simulation of natural phenomena, such as fluids.
Highlights include:
* Capturing and Animating Skin Deformation in Human Motion
Using a commercial motion capture system and a very large marker set, this technique captures and animates dynamic skin deformation such as bending, bulging, jiggling and stretching.
Sang Il Park
Jessica K. Hodgins
Carnegie Mellon University
* Removing Camera Shake From a Single Photograph
Camera shake, in which an unsteady camera causes blurry photographs, is a chronic problem for photographers. This paper introduces an algorithm to remove these effects from seriously blurred images.
William Freeman
Rob Fergus
Barun Singh
Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory
Aaron Hertzmann
Sam Roweis
University of Toronto
* Photo Tourism: Exploring Photo Collections in 3D
A system for interactively touring and annotating world sites in a 3D explorer by leveraging massive Internet photo databases and large personal photo collections to construct browsable scene models.
Noah Snavely
Steven M. Seitz
University of Washington
Richard Szeliski
Microsoft Research
* Procedural Modeling of Buildings
A novel shape grammar for the procedural modeling of CG architecture. The results show extensive building models of high geometric detail and visual quality.
Peter Wonka
Arizona State University
Simon Haegler
Pascal Mueller
Andreas Ulmer
Luc Van Gool
Eidgenössische Technische Hochschule Zürich
* Drag-and-Drop Pasting
Using this method (with a simple outlining of yourself in the source image followed by dragging-and-dropping) you will be seamlessly keyed into desired cinematic scenes.
Jiaya Jia
Chinese University of Hong Kong
Jian Sun
Heung-Yeung Shum
Microsoft Research Asia
Chi-Keung Tang
Hong Kong University of Science and Technology
* Image-Based Material Editing
Given only a single high dynamic range image as input, this method replaces materials of objects in the image with completely different materials.
Erum Arif Khan
University of Central Florida
Erik Reinhard
University of Bristol
Roland Fleming
Heinrich Buelthoff
Max-Planck-Institut für biologische Kybernetic
* RealtimeVideo Abstraction
An automatic realtime abstraction framework to produce cartoon-like videos. This work is based on several image-processing algorithms that have been modified for parallel implementation, extensibility and increased temporal coherence.
Holger Winnemöller
Sven Olsen
Bruce Gooch
Northwestern University
The leading contributors include Columbia University, Microsoft Research, Mitsubishi Electric Research Laboratories, Princeton University, Stanford University and the University of Washington.
Countries represented span the globe from Austria, Belgium, Canada, China, England, Finland, France, Germany, Hong Kong, Israel, Korea, Scotland, Switzerland and the U.S.
The Papers Program is a premier forum for disseminating ground-breaking, provocative, and important new work in computer graphics, said Julie Dorsey, SIGGRAPH 2006 Papers chair from Yale University. Furthermore it is one of the key components of the SIGGRAPH conference. This years program represents the latest and best work in computer graphics. The program covers a wide range of topics, including animation, modeling, rendering, imaging, matting, image manipulation; capture of shape, appearance and motion and synthesis; and physically-based simulation of natural phenomena, such as fluids.
Highlights include:
* Capturing and Animating Skin Deformation in Human Motion
Using a commercial motion capture system and a very large marker set, this technique captures and animates dynamic skin deformation such as bending, bulging, jiggling and stretching.
Sang Il Park
Jessica K. Hodgins
Carnegie Mellon University
* Removing Camera Shake From a Single Photograph
Camera shake, in which an unsteady camera causes blurry photographs, is a chronic problem for photographers. This paper introduces an algorithm to remove these effects from seriously blurred images.
William Freeman
Rob Fergus
Barun Singh
Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory
Aaron Hertzmann
Sam Roweis
University of Toronto
* Photo Tourism: Exploring Photo Collections in 3D
A system for interactively touring and annotating world sites in a 3D explorer by leveraging massive Internet photo databases and large personal photo collections to construct browsable scene models.
Noah Snavely
Steven M. Seitz
University of Washington
Richard Szeliski
Microsoft Research
* Procedural Modeling of Buildings
A novel shape grammar for the procedural modeling of CG architecture. The results show extensive building models of high geometric detail and visual quality.
Peter Wonka
Arizona State University
Simon Haegler
Pascal Mueller
Andreas Ulmer
Luc Van Gool
Eidgenössische Technische Hochschule Zürich
* Drag-and-Drop Pasting
Using this method (with a simple outlining of yourself in the source image followed by dragging-and-dropping) you will be seamlessly keyed into desired cinematic scenes.
Jiaya Jia
Chinese University of Hong Kong
Jian Sun
Heung-Yeung Shum
Microsoft Research Asia
Chi-Keung Tang
Hong Kong University of Science and Technology
* Image-Based Material Editing
Given only a single high dynamic range image as input, this method replaces materials of objects in the image with completely different materials.
Erum Arif Khan
University of Central Florida
Erik Reinhard
University of Bristol
Roland Fleming
Heinrich Buelthoff
Max-Planck-Institut für biologische Kybernetic
* RealtimeVideo Abstraction
An automatic realtime abstraction framework to produce cartoon-like videos. This work is based on several image-processing algorithms that have been modified for parallel implementation, extensibility and increased temporal coherence.
Holger Winnemöller
Sven Olsen
Bruce Gooch
Northwestern University























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