SIGGRAPH 2004 Sets Computer Animation Festival Program
ACM SIGGRAPH announced the program for the Computer Animation Festival for SIGGRAPH 2004, the 31st international conference on Computer Graphics & Interactive Techniques, to be held Aug. 8-12 at the Los Angeles Convention Center.
The Computer Animation Festival jury chose 83 selections out of a record 643 entry for exemplary use of computer-generated imagery and compelling storytelling. There are 40 international selections and 27 student pieces in the Festival.
"Selections for SIGGRAPH 2004 demonstrate the strength, breadth and depth of our industry," said Chris Bregler, SIGGRAPH 2004 Computer Animation Festival chair from New York University. "The creative work - storyline development, humor, entertainment value - is so captivating that viewers quickly push the technological feats on screen into the secondary sphere of their minds .In addition, we are pleased to see such a magnificent international and student response. We also see dramatic special effects advances that push our stretched technical boundaries even further and clearly demonstrate that this is the best in our industry."
The SIGGRAPH 2004 Computer Animation Festival include:
BIRTHDAY BOY (Best Animated Short)
Sejong Park, Australian Film, Television and Radio School
The scene is Korea in 1951. It is little Manuk's birthday, and he is playing on the village streets, imagining his father's daily life as a soldier at the frontlines. After playing, Manuk returns home to find a recently delivered parcel. Thinking it is a present for him, Manuk opens the parcel, and its contents change his life forever.
Ryan (Jury Honors)
Chris Landreth, Independent
Ryan was produced by Copper Heart Ent. in co-production with the National Film Board of Canada in association with Seneca College Animation Arts Centre.
RYAN hovers between animation and documentary. It is based on the life of Ryan Larkin, a former animator who produced some of the most influential animated films of his time 30 years ago at the National Film Board of Canada. Today, Larkin lives on welfare and panhandles for spare change in Montreal. How could such an artistic genius follow this path? In RYAN, we hear the voices of Larkin and people who knew him as an animator. These voices speak through bizarre, humorous, disturbing or disembodied 3D-generated characters. The distorted appearances reflect Landreth's personal world of "psychological realism." A world encapsulated in the words of Anais Nin: "We don't see things as they are. We see things as we are."
ASTRONAUTS
Alceu Baptistao
A humorous piece created for a South American beer campaign. The scene begins on an intergalactic planet's surface where a spaceship lands as its crew works peacefully inside. A gigantic creature approaches, causing earthquakes that shake the ship with each giant step. The animated crew becomes scared and nervous. When it arrives at the ship, the creature is intrigued and starts tapping the ship as if it is an instrument. The crew inside loses their fear and quickly is taken by the beat and start dancing to the creature's cosmic music.
BBC2 BIG READ BOOKWORMS
Stefan Marjoram, Aardman Animations Ltd.
Using the voices of British celebrities, animated bookworms discuss their favorite books. These popular and entertaining animations were shown as part of a long-running series designed to discover Britain's favorite book. The characters were animated in Maya and composited into live-action plates using After Effects.
BOUNDIN'
Bud Luckey, Pixar Animation Studios
The scene begins on a high mountain plain where we see a lamb with wool of remarkable sheen. In fact, the beauty of his wool often causes him to break into an energetic, high-stepping dance. One day, the lamb loses his lustrous coat and, along with it, his self esteem. It takes a wise jackalope (a horned mountain rabbit) to teach the moping lamb that -- woolly or not -- it's what's inside that will help him rebound from life's troubles.
GO TO SLEEP: Radiohead Music Video
Stephen Venning, The Mill
The Computer Animation Festival jury chose 83 selections out of a record 643 entry for exemplary use of computer-generated imagery and compelling storytelling. There are 40 international selections and 27 student pieces in the Festival.
"Selections for SIGGRAPH 2004 demonstrate the strength, breadth and depth of our industry," said Chris Bregler, SIGGRAPH 2004 Computer Animation Festival chair from New York University. "The creative work - storyline development, humor, entertainment value - is so captivating that viewers quickly push the technological feats on screen into the secondary sphere of their minds .In addition, we are pleased to see such a magnificent international and student response. We also see dramatic special effects advances that push our stretched technical boundaries even further and clearly demonstrate that this is the best in our industry."
The SIGGRAPH 2004 Computer Animation Festival include:
BIRTHDAY BOY (Best Animated Short)
Sejong Park, Australian Film, Television and Radio School
The scene is Korea in 1951. It is little Manuk's birthday, and he is playing on the village streets, imagining his father's daily life as a soldier at the frontlines. After playing, Manuk returns home to find a recently delivered parcel. Thinking it is a present for him, Manuk opens the parcel, and its contents change his life forever.
Ryan (Jury Honors)
Chris Landreth, Independent
Ryan was produced by Copper Heart Ent. in co-production with the National Film Board of Canada in association with Seneca College Animation Arts Centre.
RYAN hovers between animation and documentary. It is based on the life of Ryan Larkin, a former animator who produced some of the most influential animated films of his time 30 years ago at the National Film Board of Canada. Today, Larkin lives on welfare and panhandles for spare change in Montreal. How could such an artistic genius follow this path? In RYAN, we hear the voices of Larkin and people who knew him as an animator. These voices speak through bizarre, humorous, disturbing or disembodied 3D-generated characters. The distorted appearances reflect Landreth's personal world of "psychological realism." A world encapsulated in the words of Anais Nin: "We don't see things as they are. We see things as we are."
ASTRONAUTS
Alceu Baptistao
A humorous piece created for a South American beer campaign. The scene begins on an intergalactic planet's surface where a spaceship lands as its crew works peacefully inside. A gigantic creature approaches, causing earthquakes that shake the ship with each giant step. The animated crew becomes scared and nervous. When it arrives at the ship, the creature is intrigued and starts tapping the ship as if it is an instrument. The crew inside loses their fear and quickly is taken by the beat and start dancing to the creature's cosmic music.
BBC2 BIG READ BOOKWORMS
Stefan Marjoram, Aardman Animations Ltd.
Using the voices of British celebrities, animated bookworms discuss their favorite books. These popular and entertaining animations were shown as part of a long-running series designed to discover Britain's favorite book. The characters were animated in Maya and composited into live-action plates using After Effects.
BOUNDIN'
Bud Luckey, Pixar Animation Studios
The scene begins on a high mountain plain where we see a lamb with wool of remarkable sheen. In fact, the beauty of his wool often causes him to break into an energetic, high-stepping dance. One day, the lamb loses his lustrous coat and, along with it, his self esteem. It takes a wise jackalope (a horned mountain rabbit) to teach the moping lamb that -- woolly or not -- it's what's inside that will help him rebound from life's troubles.
GO TO SLEEP: Radiohead Music Video
Stephen Venning, The Mill























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