Portugal Unveils Trojan Horse VFX Fest
Lisbon, Portugal -- This September, the beautiful Troia Peninsula in Portugal, will be conquered by the Trojan Horse Was a Unicorn Festival. Between September 18-21, some of the best artists and companies from the VFX, Gaming and Animation industries will be gathering in a unique event, set in the Blue & Green Troia Design Hotel.
With a strong motivational purpose, the Trojan Horse Was a Unicorn is a premier event for Producers, Animators, Game Developers, Concept Artists and 3D generalists. It's a Festival for the fearless and the eager to learn and a rare opportunity to network with the best.
The Festival will offer four intensive days, where artists and attendees can share experiences and knowledge, in a very informal and creative setting. It's talent having fun. It will also be a great opportunity for companies to recruit new talents from around the world, get to know the latest trends and for creators to find investors for their projects.
According to André Luís, co-director of Trojan Horse Was a Unicorn “there are different purposes for the festival. Clearly one of them is to put Portugal in the entertainment industry’s map. At the same time, we know that, until now, there isn't an event that’s capable of providing a real networking experience, which is able to reach different levels of the industry: students, artists, companies, schools and investors. With Trojan Horse Was a Unicorn, we want to assume that role.”
By gathering a stellar roster of renowned artists in the same place, the Trojan Horse Was a Unicorn Festival will also provide an excellent opportunity for young artists to showcase their talent and work, learn from the best and feel that they really belong in this creative community.
Nuno Rivotti, co-director of the Festival says that “Portugal is a country that, so far, hasn't been able to emerge in some of these areas. It’s somewhat invisible to the entertainment industry. Although we have some activity with a handful of companies, they still a way off from competing in an international level. That’s why we felt the need to create some sort of leverage that has the potential to boost, not only our own industry, but also to become a starting point for artists all over the world. At the same time, we want to give the change for the whole industry to come and visit us and discover that we have that creative and production force.”
To help this unique event become a reality, the Trojan Horse Was a Unicorn recruited four different personalities for the Advisory Board. Four artists that, from day one, believed that the festival was possible and envision it as a one of a kind experience. The Advisory Board is composed by Afonso Salcedo (Sutro Studios) and José Alves da Silva, two of the most prominent Portuguese artists, alongside Loic Zimmerman (Luma Pictures) and Serge Birault, two heavy-weights of the VFX and digital illustration areas.
Confirmed speakers include Dan LuVisi (creator of The Last Man Standing graphic novels and one of the most requested illustrators in the business), Raphael Lacoste (Brand Art Director of Assassin’s Creed, from Ubisoft), Ziah Fogel (former Pixar), In-Ah Roediger (Senior Animator in Cloudy With a Change of Meatballs 2 and Oz-The Great and The Powerful), Mathias Verhasselt (Senior Concept Artist in the Cinematics Department of Blizzard Entertainment), Maciej Jackiewicz (CG Supervisor and Animation Director at Platige Image), Alexis Wajsbrot (Framestore) and Kemp Remmilard (Massive Black), besides some of the best freelance artists of the industry. There will be more announcements in the coming weeks.
"Europe has a solid reputation in the CG area and yet, festivals like the Trojan Horse are very rare. The ever-expending digital community all around the world needs events like these to allow people to regroup and share experiences, discuss new ideas, talk about the evolution of the market and last but not least, find inspiration through mind-blowing lectures and demonstrations. It's also a great opportunity for students to meet professionals and get an insight on how things work in the industry and receive feedback on their own work,” says Loic Zimmerman.