fmx/09 Announces Program

Posted In | News Categories: Events, Flash | Geographic Region: All, Asia, Australia, Europe, North America | Event: SIGGRAPH | Site Categories: Events, Flash

Long-standing FMX partner: the flashconference is the oldest international conference dedicated to flash in Europe. In its 11th edition it now presents the most relevant of developments within the popular format, including the integrative approach of experience design, real-time flash apps for multi-user systems as well as noteworthy artistic usage such as the cult Spanish flash comic NIKODEMO. For more visit www.flashconference.de.

fmx/forum: the Business Platform for the Digital Industry
Products and possibilities: fmx/forum revolves around the market and education aspects of digital image-making. The fmx/workshops and courses, the fmx/suites and product presentations, the exhibition fmx/expo -- all open manifold opportunities to learn, test and exchange. Hot topics at fmx/forum are 3D stereoscopy, rendering, modeling and design, special effects, character animation, workflow solutions and postproduction. Of particular interest are the workshop constellations that arise when international software companies team up with German production houses -- such as Side Effects, Black Mountain and Axis Animation are doing, or weltenbauer with Pixomondo. Among this year's highlights are contributions from two legendary studios: Disney invites to a specialist exchange and peer portfolio review. And Pixar reveals upcoming enhancements to its coveted software RenderMan.

fmx/recruiting has long since won the attention of renowned global players, making FMX one of the hottest job markets for animation in Europe. Recruiting companies first present themselves, describing in-house atmosphere and the desired applicant profiles as well as the expectations they have for specific vacancies. Then applicants have the chance to introduce themselves in one-on-one discussions and interviews. It's a proven process to make the most of limited time. The names of participating companies show its successful nature: Aardman, Animal Logic, Axis Animation, Black Rock Studios, BUF, Crytek, Deutsche Telekom, Double Negative, Framestore, Lucasfilm Animation Singapore, Mackevision, MPC, Pixar, Pixomondo, Red Vision, rise|fx, ScanlineVFX, Sony Pictures Imageworks, Trixter Film, Ubisoft, Unexpected and Walt Disney.

Finally, fmx/talents places film schools and animation-oriented education facilities from all over the world on center stage to present themselves to talented students. The School Offerings and School Campus further bring 31 schools together, each presenting themselves and their curriculum. Geographically, the line-up reaches far beyond Europe with participating schools from New Zealand, the United States, Canada and China.

A further highlight of the fmx/talents program is the presentation of the European training initiative Animation Sans Frontieres, founded by the Animation Workshop in Denmark and funded by the European Union's MEDIA program. Gobelins (France), the Moholy-Nagy University for Art and Design MOME (Hungary), the Animation Workshop and the Filmakademie Baden-Wuerttemberg each sent four students to visit all of the partner schools, taking part in courses exploring the entire production process for animated films. This year also marks the 10th Eyes & Ears Junior Showcase, another long-standing fmx partner. This event by the design association Eyes & Ears of Europe gives outstanding students and graduates the chance to present their work in the realm of media design, scenography, promotional producing and marketing.

fmx/events: Extras with Substance
More and more international partners are working together with fmx to present their own program, such as:

MFG Baden-Wuerttemberg Innovation underscore their commitment to fostering IT innovations with two important fmx/09 series:

** Eurographics is the central European consortium of academic computer graphic researchers. At fmx/09, the symposium Best of Eurographics risks casting a glimpse into the future of animation and image processing. For more information visit www.eg.org






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