fmx/09 Announces Program
fmx/conference presents and reflects upon the latest trends in an extraordinarily dynamic industry. And one trend can be seen very clearly throughout animation, visual effects, games and postproduction: story is king. Computer-generated imagery or effects are only effective to the degree that they serve a suspenseful and overwhelming narration. A few highlights from the conference (held May 5-8 in Stuttgart, Germany), include:
May the force be with us! The German garrison of Darth Vader's 501st legion has dispatched Stormtroopers to bring a galactic touch to the opening day of fmx/09, including the opening talk by Xavier Nicolas, Lucasfilm Animation.
Bob Osher, president of Sony Pictures Digital Productions and Hannah Minghella, president of production, Sony Pictures Animation, offer an inside look at innovative production methods and new projects at both Sony Pictures Animation and Sony Pictures Imageworks.
Visual Effects Society President Eric Roth talks with Chris deFaria, executive VP, Digital Production, Animation and Visual Effects at Warner Bros. Pictures about the creative opportunities that new technical options offer digital artists and VFX specialists. The audience can also look forward to an encounter with two true VFX pioneers -- the two-time Oscar-winner Richard Edlund (STAR WARS, ALIEN 3, DIE HARD) and visual effects designer and supervisor Harrison Ellenshaw (STAR WARS, TRON). Further VFX highlights: Habib Zargarpour, Senior Art Director at Electronic Arts, on the various roles played by production design in games and films; Nicolas Aithadi, VFX supervisor at The Moving Picture Company (QUANTUM OF SOLACE, PRINCE CASPIAN, SWEENEY TODD); Tom Rolfe, Double Negative, on HELLBOY II: THE GOLDEN ARMY as well as speakers from the French BUF Compagnie on THE DARK KNIGHT, SPEED RACER and DANTE 01. Proof of Hollywood productions taking place completely in Germany is offered by NINJA ASSASSIN, filmed at Studio Babelsberg with visual effects by Pixomondo and Trixter. Bjorn Mayer and Alessandro Cioffi report about the new martial arts blockbuster from director James McTeigue (V FOR VENDETTA) and produced by the Wachowski brothers (THE MATRIX).
WATCHMEN Special: fmx/09 dedicates a full afternoon to Zack Snyder's adaptation of the cult comic with talks by production designer Alex McDowell (MINORITY REPORT, CHARLIE AND THE CHOCOLATE FACTORY, THE CORPSE BRIDE) and VFX supervisor John DJ Desjardin while Pete Travers from Sony Pictures Imageworks reveals the making of Doctor Manhattan.
The Virtual Humans Forum at fmx presents insight into the current state of computer-generated characters and facial performances, as last witnessed in the impressive THE CURIOUS CASE OF BENJAMIN BUTTON. Brad Pitt's digital old age took place in the capable hands at Digital Domain, specifically CG Supervisor Jonathan Litt and Animation Supervisor Steve Preeg, both of whom will be in Stuttgart to pass on their wisdom.
Advancements in 3-D stereo will be brought into focus in a series of talks and full-length screenings. BOLT director Chris Williams reveals Disney's stereoscopic approach to story, and further experts walk through the making of CORALINE and MONSTERS VS. ALIENS. Complementing these film projects, FMX delves into further commercial stereo3D applications such as games, theme parks, corporate presentations, sport coverage and even home entertainment.
May the force be with us! The German garrison of Darth Vader's 501st legion has dispatched Stormtroopers to bring a galactic touch to the opening day of fmx/09, including the opening talk by Xavier Nicolas, Lucasfilm Animation.
Bob Osher, president of Sony Pictures Digital Productions and Hannah Minghella, president of production, Sony Pictures Animation, offer an inside look at innovative production methods and new projects at both Sony Pictures Animation and Sony Pictures Imageworks.
Visual Effects Society President Eric Roth talks with Chris deFaria, executive VP, Digital Production, Animation and Visual Effects at Warner Bros. Pictures about the creative opportunities that new technical options offer digital artists and VFX specialists. The audience can also look forward to an encounter with two true VFX pioneers -- the two-time Oscar-winner Richard Edlund (STAR WARS, ALIEN 3, DIE HARD) and visual effects designer and supervisor Harrison Ellenshaw (STAR WARS, TRON). Further VFX highlights: Habib Zargarpour, Senior Art Director at Electronic Arts, on the various roles played by production design in games and films; Nicolas Aithadi, VFX supervisor at The Moving Picture Company (QUANTUM OF SOLACE, PRINCE CASPIAN, SWEENEY TODD); Tom Rolfe, Double Negative, on HELLBOY II: THE GOLDEN ARMY as well as speakers from the French BUF Compagnie on THE DARK KNIGHT, SPEED RACER and DANTE 01. Proof of Hollywood productions taking place completely in Germany is offered by NINJA ASSASSIN, filmed at Studio Babelsberg with visual effects by Pixomondo and Trixter. Bjorn Mayer and Alessandro Cioffi report about the new martial arts blockbuster from director James McTeigue (V FOR VENDETTA) and produced by the Wachowski brothers (THE MATRIX).
WATCHMEN Special: fmx/09 dedicates a full afternoon to Zack Snyder's adaptation of the cult comic with talks by production designer Alex McDowell (MINORITY REPORT, CHARLIE AND THE CHOCOLATE FACTORY, THE CORPSE BRIDE) and VFX supervisor John DJ Desjardin while Pete Travers from Sony Pictures Imageworks reveals the making of Doctor Manhattan.
The Virtual Humans Forum at fmx presents insight into the current state of computer-generated characters and facial performances, as last witnessed in the impressive THE CURIOUS CASE OF BENJAMIN BUTTON. Brad Pitt's digital old age took place in the capable hands at Digital Domain, specifically CG Supervisor Jonathan Litt and Animation Supervisor Steve Preeg, both of whom will be in Stuttgart to pass on their wisdom.
Advancements in 3-D stereo will be brought into focus in a series of talks and full-length screenings. BOLT director Chris Williams reveals Disney's stereoscopic approach to story, and further experts walk through the making of CORALINE and MONSTERS VS. ALIENS. Complementing these film projects, FMX delves into further commercial stereo3D applications such as games, theme parks, corporate presentations, sport coverage and even home entertainment.























Post new comment