Epic Games reveals that it will be demonstrating the latest Unreal Engine 3 features at GDC 2007 in closed door presentations, as well as having its usual multiple speaker sessions, dedicated space in the Career Pavilion (CP 1502), special press sessions for the industry's media and a pre-GDC seminar for Unreal Engine 3 licensees.
Epic will once again demonstrate the latest Unreal Engine 3 features in a private theater within their ExpoSuite, ES 5718, located in the North Hall. Hours for Epic's Exposuite are Wednesday March 7, 9:00 am - 6:30 pm, Thursday March 8, 9:00 am - 6:30 pm and Friday March 9, 9:00 am - 3:00 pm.
Those wishing to see Unreal Engine 3 demonstrations, or make appointments to meet with Epic Games, should contact Mark Rein by email - firstname.lastname@example.org - please specify three possible day/time combinations as well, the number of people you plan to bring and whether you simply want to see a demonstration of the technology, chat with Epic business representatives, chat with Epic technical representatives or other matters. Availability of seating and times may be limited so please respond early. If you're unable to confirm an appointment in advance please drop by and Epic will do their best to accommodate you.
Unreal Engine licensees, qualified prospective licensees, and members of the Unreal Engine Integrated Partners Program are invited to sign up for the Unreal Engine 3 licensee full-day seminar at the Moscone Center West Hall on Tuesday March 6, 2007.
The agenda for the seminar includes separate tracks for technology creators (i.e. programmers) and content creators (artists, animators, level designers, audio, etc.) There will be plenty of Q&A time in the schedule and a chance for licensees to meet face-to-face with key Unreal Engine 3 development personnel. GDC passes are not required to attend the Unreal Engine Licensee Seminar. Lunch and coffee breaks will be served and attendance is free of charge. Advance registration is required. To register for the seminar or view more information, visit www.unrealtechnology.com/seminar/.
Epic Speaker Sessions at GDCKey Epic personnel will be leading several GDC speaker sessions:
Wednesday (March 7, 2007) 2:30 - 3:30 pm (Visual Arts) -- "Adapting Digital Cinematography Techniques for Game Development"-- Jerry O'Flaherty (Art Director)
Thursday (March 8, 2007) 12:00 - 1:00 pm (Audio) -- "The Sound Design of Gears of War"-- Mike Larson (Audio Director), Jamey Scott (Sound Designer), Daniel Vogel (Programmer)
Thursday (March 8, 2007) 12:00 - 1:00 pm (Business & Management) -- "PC Gaming in an Age of Connected Consoles"-- Michael Capps (President)
Thursday (March 8, 2007) 5:30 - 6:30 pm (Game Design) -- "Designing GEARS OF WAR: Iteration Wins" -- Cliff Bleszinski (Lead Designer)
Epic will also be hosting two Media Briefings for media at GDC. These will take place on Wednesday March 7, and Thursday March 8, at 2:00 pm in Epic's Exposuite (ES5718). There is limited space available so please book your place in advance by emailing Nicola The sessions will comprise demos, short talks by key Epic spokespeople and Q&As - each session will be approximately 45-60 minutes long.
Epic will again have a booth in the Career Pavilion (CP 1502). Visit www.epicgames.com/epic_jobs.html for information about currently open positions.
Epic Games, Inc., based in Cary, North Carolina and established in 1991, develops games and game engine technology for PC and console. Additional information can be obtained at www.epicgames.com.