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Elektra Online Game Nets Players From 163 Countries Before Film Debut

Twentieth Century Fox's action/adventure feature ELEKTRA, which opened in the U.S. Jan. 14, 2005, had already captured audiences with its online strategy game. The ELEKTRA NINJA ASSASSIN GAME (www.elektramovie.com/game/) has logged a phenomenal 30,000 hours of gameplay with users from 163 countries since its debut last November.

As the game gives users an exclusive "sneak peek" at the ELEKTRA characters, they are introduced to their personalities, powers and skills and must assume a role from the film. The game allows as many as three players from opposite ends of the globe to battle each other in a tactical fight simulator.

The first of its kind to be offered in nine languages, NINJA ASSASSINs interface features an online chat capability, enabling realtime communication within the global user base.

Offering more sophisticated gameplay, a popular comicbook theme and higher production values than typical web-based games, NINJA ASSASSIN has gained a dedicated following among casual users and hardcore gamers as well, becoming an online destination in its own right.

The game was created by Big Spaceship, a creative design studio in Brooklyn New York, that develops online marketing solutions and Websites to promote major studio releases. Big Spaceship (www.bigspaceship.com) recently opened an office in Los Angeles and produces 20-30 film sites a year.

Jennifer Garner stars in the title role as a strong, mysterious and sexy action heroine, taken from the pages of Marvel Comics. Not long after recovering from seemingly mortal wounds, Elektra has severed all ties with the world, living only for her next assignment. An unexpected turn of events forces her to make a decision that can take her life in a new direction - or destroy her.

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