Gnomon Workshop Releases Seven New Training DVDs
The Gnomon Workshop of Hollywood, in collaboration with Design Studio Press, has released seven new training DVDs by concept designers Feng Zhu (STAR WARS: EPISODE III), Harald Belker (SPIDER-MAN) and Carlos Huante (VAN HELSING). These titles focus on design process, ideation, digital rendering and client presentation.
"We are thrilled to be releasing another set of amazing design education DVDs," states Alex Alvarez, founder of the Gnomon Workshop and the Gnomon School of Visual Effects. "It is great to have Feng Zhu return with two new titles. His previous DVDs on drawing and rendering techniques have inspired hundreds of artists around the world. Feng now shares his personal process for working with a client brief, using thumbnail sketching to explore ideas, and creating the final design for presentation."
"We're very excited to offer a wide range of techniques and design skills with these new DVDs," adds Scott Robertson of Design Studio Press. "I have been a big fan of these designers for a long time. Harald provides a very insightful look into his creative process for developing innovative car designs and renderings that pop. Following our recent release of MONSTRUO, THE ART OF CARLOS HUANTE, we now share with you the step-by-step creature design and rendering techniques Carlos uses on a daily basis ."
Gnomon Workshop DVDs are priced at $69 and can be purchased online at www.thegnomonworkshop.com. Academic pricing is available. Each title includes 120 minutes of instruction, lecture notes and bonus material.
DVD descriptions:
* THE TECHNIQUES OF FENG ZHU, VOL. 1: DESIGN PROCESS - FIGHTING ROBOTS
When working from a design brief, idea generation is one of the most difficult aspects of the job. This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch more than 40 rough thumbnails and quick silhouettes. The sketches are then critiqued in order to identify the most visually successful. The entire lecture focuses on a single client brief: melee-style gladiator fighting robots of the future.
* THE TECHNIQUES OF FENG ZHU, VOL. 2: ROBOT DESIGN REFINEMENT AND RENDERING
Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation. See how two robots that follow the same brief can be given strong visual identities through the use of different form languages. The purpose of this process is to end up with a clear presentation of a solid design.
* THE TECHNIQUES OF HARALD BELKER, VOL. 1: INTRODUCTION TO CAR DESIGN AND DRAWING
When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper enables the designer to communicate with others. In a step-by-step demonstration, Harald will share his approach to quick sketching, design strategy, styling tips and the process he takes to finalize a design direction. He concludes with the execution a final line drawing that presents a dynamic view of his vehicle.
* THE TECHNIQUES OF HARALD BELKER, VOL. 2: DIGITAL AUTOMOTIVE RENDERING
There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop through the use of paths, layering colors, surfacing and highlights. You will see his strategy for layer building, shading the form in color, rendering wheels and background design. The end result of this demonstration is a quick but powerful color rendering executed with a digital medium.
* THE TECHNIQUES OF HARALD BELKER, VOL. 3: INTEGRATING A VEHICLE INTO AN ENVIRONMENT
This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape and integrate the vehicle so that it looks like it is truly in the scene. This is not a full-blown matte painting, but a quick way to show how vehicles are rendered and placed for a motion picture application...quick and powerful, with dramatic lighting.
* THE TECHNIQUES OF CARLOS HUANTE, VOL. 1: CREATURE SKETCHING AND DESIGN
"We are thrilled to be releasing another set of amazing design education DVDs," states Alex Alvarez, founder of the Gnomon Workshop and the Gnomon School of Visual Effects. "It is great to have Feng Zhu return with two new titles. His previous DVDs on drawing and rendering techniques have inspired hundreds of artists around the world. Feng now shares his personal process for working with a client brief, using thumbnail sketching to explore ideas, and creating the final design for presentation."
"We're very excited to offer a wide range of techniques and design skills with these new DVDs," adds Scott Robertson of Design Studio Press. "I have been a big fan of these designers for a long time. Harald provides a very insightful look into his creative process for developing innovative car designs and renderings that pop. Following our recent release of MONSTRUO, THE ART OF CARLOS HUANTE, we now share with you the step-by-step creature design and rendering techniques Carlos uses on a daily basis ."
Gnomon Workshop DVDs are priced at $69 and can be purchased online at www.thegnomonworkshop.com. Academic pricing is available. Each title includes 120 minutes of instruction, lecture notes and bonus material.
DVD descriptions:
* THE TECHNIQUES OF FENG ZHU, VOL. 1: DESIGN PROCESS - FIGHTING ROBOTS
When working from a design brief, idea generation is one of the most difficult aspects of the job. This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch more than 40 rough thumbnails and quick silhouettes. The sketches are then critiqued in order to identify the most visually successful. The entire lecture focuses on a single client brief: melee-style gladiator fighting robots of the future.
* THE TECHNIQUES OF FENG ZHU, VOL. 2: ROBOT DESIGN REFINEMENT AND RENDERING
Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation. See how two robots that follow the same brief can be given strong visual identities through the use of different form languages. The purpose of this process is to end up with a clear presentation of a solid design.
* THE TECHNIQUES OF HARALD BELKER, VOL. 1: INTRODUCTION TO CAR DESIGN AND DRAWING
When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper enables the designer to communicate with others. In a step-by-step demonstration, Harald will share his approach to quick sketching, design strategy, styling tips and the process he takes to finalize a design direction. He concludes with the execution a final line drawing that presents a dynamic view of his vehicle.
* THE TECHNIQUES OF HARALD BELKER, VOL. 2: DIGITAL AUTOMOTIVE RENDERING
There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop through the use of paths, layering colors, surfacing and highlights. You will see his strategy for layer building, shading the form in color, rendering wheels and background design. The end result of this demonstration is a quick but powerful color rendering executed with a digital medium.
* THE TECHNIQUES OF HARALD BELKER, VOL. 3: INTEGRATING A VEHICLE INTO AN ENVIRONMENT
This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape and integrate the vehicle so that it looks like it is truly in the scene. This is not a full-blown matte painting, but a quick way to show how vehicles are rendered and placed for a motion picture application...quick and powerful, with dramatic lighting.
* THE TECHNIQUES OF CARLOS HUANTE, VOL. 1: CREATURE SKETCHING AND DESIGN























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