Gnomon Workshop Releases Seven Concept Design DVDs
The Gnomon Workshop, in collaboration with Design Studio Press, has released seven new DVDs. Concept artists James Clyne (TROY), Scott Robertson (who launched Design Studio Press) and Feng Zhu (STAR WARS: EPISODE III) offer titles on sketching, rendering, drawing and environment design.
"The release of these DVDs marks another landmark moment in design education," says Alex Alvarez, founder of The Gnomon Workshop and the Gnomon School of Visual Effects. "Feng Zhu adds an environment design DVD to his series, and we're delighted to welcome James Clyne and Scott Robertson to The Gnomon Workshop with their first DVDs. James comes to The Gnomon Workshop from a career designing creatures and characters for various games, as well working on such films as MINORITY REPORT, GALAXY QUEST and THE POLAR EXPRESS. As a Gnomon Workshop partner, Scott contributes his vast experience that has included designing products for companies such as Mattel Toys, Nike, BMW and Patagonia. Both James and Scott are also contributing authors to the book CONCEPT DESIGN, WORKS FROM SEVEN LOS ANGELES ENTERTAINMENT DESIGNERS. "The knowledge, expertise and teaching abilities these artists contribute make The Gnomon Workshop the premiere place to learn truly professional design practices."
"It's great to be continuing the 2D series and building a complete world of educational tools for concept designers and artists," adds Robertson of Design Studio Press. "With the fundamentals of environments DVD, Feng Zhu shares more of his design process; James Clyne reveals the complete scope of environment design techniques in his two DVDs; and my DVDs provide both the fundamentals of form design and the specifics of drawing cars, aircraft and spacecraft. It's work we do every day, and we are thrilled to be sharing these techniques with artists around the world."
Gnomon Workshop DVDs are priced at $69 and can be purchased online at www.thegnomonworkshop.com. Academic pricing is available. Each title includes 120 minutes of instruction, lecture notes and bonus material.
DVD descriptions:
* THE TECHNIQUES OF FENG ZHU: VOLUME 3: SHOT DESIGN FOR ENVIRONMENTS
This DVD breaks down the individual components necessary to stage a successful environment design. First Zhu covers the basics of perspective, which he follows with demos explaining the use of scale and composition. Next, he illustrates the fundamentals of lighting and values. Finally, watch Feng sketch out various environments, incorporating all the topics covered.
* THE TECHNIQUES OF JAMES CLYNE: VOLUME 1: ENVIRONMENT SKETCHING AND DESIGN
In this educational DVD, Clyne explores the crucial first steps in the creation of powerful design ideas and quick environmental layout techniques. He will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth and composition. All artists within the fields of film, industrial, game and architectural design will find such techniques useful for producing advanced and inventive imagery.
* THE TECHNIQUES OF JAMES CLYNE: VOLUME 2: RENDERING A CINEMATIC ENVIRONMENT
In this DVD, Clyne will take a finished line drawing to a presentation-level digital color rendering. This process parallels Clyne's creative techniques while working on large-scale feature film productions. Using 2D digital rendering tools, James takes you through such cinematic rendering techniques as dramatic lighting, film-format compositions, mood, creating depth and design theory. This DVD will also cover some of the more advanced Photoshop tools and tricks-of-the-trade procedures, including layer properties, brush techniques and texture applications. These techniques are crucial for every concept artist, not just those working in the film industry; they also apply to other design fields such as gaming and architectural rendering.
* THE TECHNIQUES OF SCOTT ROBERTSON: VOLUME 1: BASIC PERSPECTIVE FORM DRAWING
"The release of these DVDs marks another landmark moment in design education," says Alex Alvarez, founder of The Gnomon Workshop and the Gnomon School of Visual Effects. "Feng Zhu adds an environment design DVD to his series, and we're delighted to welcome James Clyne and Scott Robertson to The Gnomon Workshop with their first DVDs. James comes to The Gnomon Workshop from a career designing creatures and characters for various games, as well working on such films as MINORITY REPORT, GALAXY QUEST and THE POLAR EXPRESS. As a Gnomon Workshop partner, Scott contributes his vast experience that has included designing products for companies such as Mattel Toys, Nike, BMW and Patagonia. Both James and Scott are also contributing authors to the book CONCEPT DESIGN, WORKS FROM SEVEN LOS ANGELES ENTERTAINMENT DESIGNERS. "The knowledge, expertise and teaching abilities these artists contribute make The Gnomon Workshop the premiere place to learn truly professional design practices."
"It's great to be continuing the 2D series and building a complete world of educational tools for concept designers and artists," adds Robertson of Design Studio Press. "With the fundamentals of environments DVD, Feng Zhu shares more of his design process; James Clyne reveals the complete scope of environment design techniques in his two DVDs; and my DVDs provide both the fundamentals of form design and the specifics of drawing cars, aircraft and spacecraft. It's work we do every day, and we are thrilled to be sharing these techniques with artists around the world."
Gnomon Workshop DVDs are priced at $69 and can be purchased online at www.thegnomonworkshop.com. Academic pricing is available. Each title includes 120 minutes of instruction, lecture notes and bonus material.
DVD descriptions:
* THE TECHNIQUES OF FENG ZHU: VOLUME 3: SHOT DESIGN FOR ENVIRONMENTS
This DVD breaks down the individual components necessary to stage a successful environment design. First Zhu covers the basics of perspective, which he follows with demos explaining the use of scale and composition. Next, he illustrates the fundamentals of lighting and values. Finally, watch Feng sketch out various environments, incorporating all the topics covered.
* THE TECHNIQUES OF JAMES CLYNE: VOLUME 1: ENVIRONMENT SKETCHING AND DESIGN
In this educational DVD, Clyne explores the crucial first steps in the creation of powerful design ideas and quick environmental layout techniques. He will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth and composition. All artists within the fields of film, industrial, game and architectural design will find such techniques useful for producing advanced and inventive imagery.
* THE TECHNIQUES OF JAMES CLYNE: VOLUME 2: RENDERING A CINEMATIC ENVIRONMENT
In this DVD, Clyne will take a finished line drawing to a presentation-level digital color rendering. This process parallels Clyne's creative techniques while working on large-scale feature film productions. Using 2D digital rendering tools, James takes you through such cinematic rendering techniques as dramatic lighting, film-format compositions, mood, creating depth and design theory. This DVD will also cover some of the more advanced Photoshop tools and tricks-of-the-trade procedures, including layer properties, brush techniques and texture applications. These techniques are crucial for every concept artist, not just those working in the film industry; they also apply to other design fields such as gaming and architectural rendering.
* THE TECHNIQUES OF SCOTT ROBERTSON: VOLUME 1: BASIC PERSPECTIVE FORM DRAWING























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