Gnomon Workshop Releases New Maya Training DVDs
Before texture mapping a polygon character, texture coordinates need to be defined. These coordinates, or UVs, control a map's distribution across surfaces which, when used effectively, accept textures smoothly and free from distortion. In addition to texture smoothness, the manner in which a model's UVs are presented creates benefits for the artist. These include readable 2D representations of the surface while painting, and the ability to paint seamlessly in 3D paint programs. Discussed in this lecture are the techniques for efficiently and effectively creating UV layouts for organic surfaces. Also discussed is the use of multi-texturing, the application of two or more maps onto a model using unique UV layouts.
MAYA - DYNAMICS, XII: HARDWARE RENDERING
Fire, smoke, energy blasts and rain are just some of the dynamic effects required by today's demanding visual effects industry. More and more, films, television and video games are using dynamic effects to create a heightened sense of realism in their projects. Maya's hardware rendering technology is a staple of the visual effects industry and allows artists to create these complex effects without putting stress on already compressed deadlines. In this DVD you will learn about the main hardware render types and what kind of effects they can be used for. Real world examples of how to create specific effects and integrate them with photographic elements will show you how hardware renders are used in a production environment.
MAYA - DYNAMICS, XIII: SPRITE RENDERING
Sprites allow you to use an image of your choice and map it onto the position of a dynamically controlled particle. Sprites are used throughout the visual effects industry for such diverse effects as crowd replication, smoke, fire and cloud volumes. In this lecture you will learn to harness the power of sprites. Covered topics include; creating sprite images, smoke and magic effects, as well as a comprehensive "under the hood" look at the sprite rendering type and all of its unique attributes. You will also learn how to get the most out of your sprites by using simple but powerful particle expressions.
ANALOG - SCULPTURE, I: THE CHARACTER ARMATURE
The armature is the aluminum skeleton underneath a clay sculpture. It not only supports the sculpture, but also contains valuable proportional measurements. More than just twisting wire, this method of making a telescoping armature teaches how to calculate and be exact, as well as how to plan and execute your creative ideas from their inception. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Learn how to determine scale and also where the sculpture will come apart for accessibility & molding.
ANALOG - SCULPTURE, II: THE CHARACTER MAQUETTE
Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in-depth look at the basics of the preliminary, intermediary and post sculpture process.
The Gnomon Workshop is an outgrowth of the Gnomon School of Visual Effects, a professional institute specializing in training for the high-end visual effects community. This online resource for the Maya community produces training DVDs and free tutorials, which are available exclusively online at www.The-Gnomon-Workshop.com.