DreamWorks Animation (DWA) announced that they have just acquired the rights to develop and produce the computer-animated feature PUNK FARM, inspired by Jarrett J. Krosoczkas popular childrens book of the same name. The story was developed by producer Kevin Messick and writer Jim Hecht, the latter of whom most recently co-wrote the animated hit ICE AGE: THE MELTDOWN.
PUNK FARM tells the story of a group of farm animals a sheep, a chicken, a pig, a goat and a cow who form an underground rock band. The film will chronicle their journey as they follow their dreams to make their mark as a band and perform at the first-ever animal band music festival LIVESTOCK.
Messick will serve as exec producer and Hecht will write the screenplay. They will also share story credit on the film. DWAs head of development Kristine Belson shepherded the deal and will oversee the project.
In making the announcement, DWAs head of creative development and production, Bill Damaschke, stated, The whole idea behind PUNK FARM is new and fresh, and truly something that lends itself perfectly to becoming a CG comedy. Jim and Kevin both have a keen sense for comedy and storytelling, and were happy to have their talents behind this project.
Messick said, I loved Jarrett Krosoczkas childrens book; it captured my imagination as something that could be a terrific music-driven animated movie. When I approached Jim about getting involved, we both loved the idea of this group of farm animals with the rebellious spirit of punk rock. We are thrilled that the project has landed at DreamWorks and my five-year-old son couldnt be more excited that his dad is working with the studio behind SHREK.
Kevin Messick most recently served as producer on the film A LOT LIKE LOVE, which starred Ashton Kutcher and Amanda Peet. Messick is developing several projects, including BLACK HOLE, based on the comicbook series by Charles Burns, which he is producing with Plan B and MTV Films for Paramount Pictures.
DreamWorks Animation SKG is devoted to producing family entertainment through the use of computer-generated (CG) animation. Utilizing world-class creative talent and state-of-the-art technological capabilities, the company is committed to making two computer-animated feature films a year that appeal to a broad movie-going audience.