Search form

Digital-Tutors Offers New Texture Painting with ZBrush 3 Training

Digital-Tutors announced the availability of TEXTURING WITH ZBRUSH 3, the latest release in a growing library of interactive training for emerging digital artists using ZBrush 3, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic. Digital-Tutors has developed a series of training solutions to teach new and experienced artists the powerful capabilities available in ZBrush 3. TEXTURING WITH ZBRUSH 3 provides nearly four hours of project-based training and delivers an array of texturing techniques for use in film, games and illustration.

"We all love Digital-Tutors at Cinematics, specifically for the structure of the lessons and materials that are used to facilitate the learning process," said Biju Ramachandran, Ubisoft. "I enjoy how the tutorial as a whole comes together to provide a cohesive and intuitive vehicle for an artist to start and continue to progress. To top it off, Digital-Tutors is always keeping up with the latest trends and making sure that there's always training available."

Highlights from TEXTURING WITH ZBRUSH 3 include: importing geometry into ZBrush, working with morph targets, image-based texture painting, hand-painting texture maps, sculpting on multiple subdivision levels, controlling stroke attributes, creating custom alpha brushes, utilizing layers to localize detail, using stencils for sculpting precise details, tuning alpha brushes, simulating the effects of weight and gravity, polypainting techniques, simultaneously painting with depth and color, painting detail with cavity masking, using ZMapper and displacement exporter, generating normal and displacement maps, rendering normal and displacement maps in primary 3D application, new feature overview and additional lessons developed for artists using ZBrush 3.

Digital-Tutors (www.digitaltutors.com) is an innovator and leader in video-based training for emerging digital artists. Digital-Tutors maintains strategic relationships and partnerships with Autodesk, Softimage, Pixar, Next Limit, Skymatter, Pixologic and Adobe.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.