Digital Musings From the Editor:

We turn our attention to gaming in November, perfectly timed with next weeks launch of Microsofts Xbox 360 next-gen console. Fred Galpern looks at how advanced 3D graphics and better game engines will help improve cinematics and in-game animation, while Janet Hetherington explores the greater production and content demands placed on games adapted from blockbuster movies. Meanwhile, the Digital Eye welcomes a new contributor: Kim Davidson, president/ceo of Side Effects Software, who discusses the importance of maintaining an organic pipeline to remain competitive and profitable in our changing industry.

Bill DesowitzEditor

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