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Digital Musings From the Editor:

We conclude our April gaming focus with the Pixel Priestess' assessment of how vfx fits into the high-octane universe of games, and a discussion Mary Ann Skweres had with the Climax development team behind the upcoming Xbox role-playing title from Microsoft, SUDEKI. Meanwhile, later in the week Mark Ramshaw gives us a glimpse of what's hot in the U.K.

Also, I recently sat down with Ted Rae, the visual effects supervisor and 2nd unit director on Mel Gibson's controversial but phenomenally successful THE PASSION OF THE CHRIST. For those who take the time to notice, there is some exceptionally effective digital work in this intense biblical epic, which Rae explains in vivid detail.

Bill DesowitzEditor

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Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.

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