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DAZ 3D-Gizmoz Introduces Digimi

On the heels of a successful merger, DAZ 3D-Gizmoz today unveiled Digimi , the ultimate platform for generating personalized avatars.

Press Release from DAZ 3D-Gizmoz

Draper, Utah - On the heels of a successful merger, DAZ 3D-Gizmoz <http://www.daz3d.com/i/3d_art_resource/daz_gizmoz_press> today unveiled Digimi <http:www.digimi.com>, the ultimate platform for generating personalized avatars. Leveraging the collaboration of existing technologies from DAZ 3D and Gizmoz, Digimi offers a premier solution for complete avatar customization that extends creative possibilities toward developers of games, online worlds and real-time environments.

"As the gaming market continues to grow, so does the need for customization, differentiation and quality," explains DAZ 3D-Gizmoz President, Eyal Gever. "This is exactly what Digimi will offer: the foremost platform for creation supported by the best human figure content library available in the marketplace. As we continue to roll out new tools, we have no doubt that Digimi will become synonymous with realistic and personalized avatar generation."

Addressing game developers' growing demand for high-quality 3D content, DAZ 3D-Gizmoz has also launched a new End-user License Agreement (EULA) which provides developer distribution licensing for their renowned collection of versatile 3D figures and assets. Available today, this new EULA and developer catalog allows DAZ 3D-Gizmoz models and user-generated content to be customized and distributed directly within cross-platform games, virtual worlds, social communities and MMOs.

Companies and influencers throughout the game development industry are already realizing the impact of Digimi. "Unity is committed to work alongside innovative companies to help achieve our goal to continually advance game development tools and processes," said CEO of Unity Technologies, David Helgason. "DAZ 3D-Gizmoz offers an ideal solution for this advancement. The combination of the Digimi avatar generator and content catalog with the Unity platform allows developers to produce visually stunning results more quickly, easily and cost effectively."

Digimi offerings will be available for demonstration during the 2010 Game Developers Conference at the Unity Technologies booth #1112. The entire developer content catalog will be previewed at the DAZ 3D-Gizmoz booth #934. For more information, please visit www.digimi.com <http://www.digimi.com>.

Industry Insight Regarding Digimi

"Digimi and the EULA represent tremendous growth opportunities for DAZ 3D-Gizmoz as user-generated content is becoming an increasingly important part of a consumer's online gaming experience. With the company's comprehensive library of assets and figures, consumers can create a highly personalized gaming experience. DAZ 3D-Gizmoz is providing a complete solution for avatar development that saves both time and money, without restrictions on compatibility or customization." - Wanda Meloni, M2 Research Founder and Senior Analyst

"The game development world is changing quickly thanks to visionary products like Digimi. Incorporating Digimi's photo-realistic heads into our game 'Tug of Mind' has added a unique and fun dimension that wasn't available to us anywhere else." - Orn Haraldsson, CEO of MindGames

"Papervision 3D is very excited that the Digimi personalized avatars can now be created and delivered in 3D Flash and that they support the Papervision 3D open source format which is compatible with all web rich-media, social applications and games." - Carlos Ulla, Papervision 3D Founder

About DAZ 3D-Gizmoz

DAZ 3D-Gizmoz, with offices in Draper, UT and Tel Aviv, Israel, joined forces in December 2009 and is led by Dan Farr, CEO and Eyal Gever, president. It is the leading publisher of personalized 3D digital characters, software and accessories, for creative professionals, game developer and 3D enthusiasts. The company provides a central solution to design, manage and transport high-quality digital characters that can be deployed in virtual worlds, cross-platform games, social networks, mobile applications and professional modeling and animation tools.

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