Artistic Image Creates National Spot for Hall of Game Awards

Posted In | News Categories: CG, Commercials, Events, People, Places, Television | Geographic Region: North America | Site Categories: 2D, 3D, CG, Commercials, Events, People, Places, Television

“Although the storyline called for a dream sequence, the client didn’t want it to be too childlike or cartoony.  We found a balance by using 2D and 3D to enhance the action and the environment in the boy’s imagination and make it fun, while grounding it in realism,” said Dye. 

“The biggest challenge was making the 3D shoes bend and move naturally, the way real footwear would when worn by a person, and an active one at that,” added Dye. “We needed to find the median between having the 3D footwear move naturally with the kid, while still being large in scale – so they would not interfere with each other and the actual movements of the child.”

 “We shot the talent on green screen, so that we could create the environment around him in post,” said live action director, Ken Soons. “Because we needed to not only track the camera moves, but also track the 3D shoes to the kid’s feet, we placed tracking points on the green screen behind and under the talent, as well as on a pair of shoes that would later be replaced with the four pairs of hero 3D shoes.  This allowed us to create the dream environment in post while making the child still look like he was actually in that environment.  This shoot was super fun; however, the biggest challenge was having a young actor understand what each of the environments would be like when it was added to the shot later, as acting in front of a green screen can be difficult for even the most seasoned of actors.”  

Maintaining that realism was particular important when it came creating photo realistic super-sized 3D sneaker.  The modeling and texturing of the intricate details of the shoes had to be an exact replication, as any imperfection would misrepresent the product. Although the spot needed to be entertaining, its purpose was to showcase the shoes in a realistic way to motivate young viewers to go to hallofgameawards.com/sneakers and participate in the voting process for the the sickest sneaker.

The environments were also created in 3D.  Some, like the Kids Foot Locker façade in the first shot, were created to look real, while the other environments in the dreamscape, like the city street, were textured in a cartoon-style that gave them a surreal quality.

Ed Dye directed the visual FX and designed the spots on Photoshop; visual FX artists Lee Kordel, Jeffrey Ling, Daniel Barnes and Jim Roberson did the modeling, texturing and lighting using Maya, Cinema 4D, After Effects; Daniel Wiggins created the animation in Maya; Owen Chikazawa and Andy Sapp did the color correction and final composite in After Effects. Ken Soons directed the live-action, which was shot on the state-of-the-art digital camera, the Arri ALEXA (http://www.arri.de/camera/digital_cameras) by DP Nigel Rowe. Soons also brought his director’s eye to the cutting of the spots, which he edited in AI’s Final Cut suite.

The cross-platform job called upon Artistic Image’s digital team to worked on both the Cartoon Network’s broadcast spot, as well as create separate animations and elements for the Kids Foot Locker website.  

“Our multi-discipline team is skilled at creating traditional broadcast spots and providing an efficiently bridge into the digital realm,” said Dye. “ We enjoyed having the opportunity to follow through on our creative vision and create media content for both platforms.”

“Artistic Image’s collective of talent and a full roster of production, CGI, design, editorial and finishing services, enabling us to accomplish everything in-house, under one roof – efficiently and meet a tight deadline,” said Martin. “And everyone was thrilled with the final product.”

“Cartoon Network came up with a wonderful concept, and we were thrilled that they called on Artistic Image to bring it to life,” added Dye. “Working with producer, Leslie Kleine, and senior writer and producer, Troy Gross was a great collaborative experience. Together we created spots that convey their messages with a captivating and fun visual story that uses a fusion of dazzling CGI, photo realistic rendering and innovative live-action to tell a compelling visual story.







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