SIGGRAPH Previews 2013 Production Sessions
The presentation will address the following:
- The use of Maya and Zbrush to enhance practical sculpts;
- 3D Printed material and subsurface scattering to allow puppet builders to break free of previous design limitations;
- The advancements in color 3D printing and the enabling of puppet builders to evolve beyond prior design limitations;
- The use of in-house developed silicones which enable character performance previously unseen in stop-motion animation;
- The utilization of 3D Printers to pre-vis puppet construction issues and control how practical materials perform;
- The use of laser cutting fabrics to enhance the design and functionality of the puppets costumes;
- Production puppets will be displayed during the presentation.
OLM Digital Presents the Anime Spirit: From Pokémon, Pac-Man to live action films
Panelists: Koichiro Sato, CGI director OLM Digital, Masashi Kobayashi, CGI Producer OLM Digital, Moto Sakakibara, CEO and creative director Sprite Animation Studios and Ken Anjyo, R&D supervisor OLM Digital
Anime has gained great popularity in the world for its unique expressiveness in contrast to western animation. OLM Digital, a digital production company in Tokyo, keeps trying new anime styles, making the Pokémon movies over 15 years. This session presents the company’s various works in 2D anime, 3DCG and live action films. The showcase focuses on how the anime spirit of OLM Digital is put into various visual forms. The brand-new Pac-Man animated TV series, which is a collaborative work with Sprite Animation Studios, is also one of the highlights of this session.
Rhythm & Hues Studios Presents: How to bake a Pi
Learn first-hand about the story behind the Oscar-winning visuals of Life of Pi as Rhythm & Hues takes you on a journey from script to screen through a world of vast oceans, carnivorous islands, flying fish, bioluminescent jellyfish, whales and tigers. Leaders from the visual effects team will discuss in detail how they attempted to tackle the project, share the hard lessons learned along the way and explain the complex process used to seamlessly combine live-action with extensive digital environments and hand-crafted character animation in a fully-stereo pipeline that required a total rethink of much of the traditional vfx process.