Shotgun Releases Pipeline Toolkit
Shotgun has been developing the Pipeline Toolkit for more than four years and has been in private beta with hundreds of studios. The Toolkit is available immediately to all customers as part of their Shotgun subscription for the same low price of $49/user/month.
A key goal of Pipeline Toolkit is to empower co-development within the community. The hope is that pipeline developers will use the framework to build tools that other studios can pick up and evolve. By encouraging community participation, Shotgun has already received contributions from studios such as Psyop, Rodeo, Blur, and Cluster for applications like Hiero, Houdini, and Softimage.
"Shotgun's Toolkit allowed us to quickly and easily evolve our pipeline with tools that are helping our artists work faster. And by participating in the private beta, we had the chance to meet and collaborate with other studios on some key functionality that is now back in the Toolkit core product. We are very pleased with the Toolkit and the community forming around it," said Jordan Soles, CTO, Rodeo FX.
"The Shotgun Pipeline Toolkit allows us to build on top of a clear architecture which leverages configuration, separation of concerns, plugins, code reuse and a consistent development experience across third party apps like Nuke, Maya, 3dsMax, Photoshop etc. We can deploy apps globally or go as granular as a single user which brings speed and administrative ease, while also allowing for innovation and short lived hacks. This product, being a 'toolkit' as opposed to 'a monolithic application' allows us to pick the building blocks which complement our existing infrastructure and transition gradually. And last but not least it offers the promise and possibility to collaborate on pipelines across studios," said Patrick Wolf, Head of Pipeline, Pixomondo.
"We're all loving the Toolkit at Prologue. Thank you for the brilliant software," said Mike Fisher, Technical Director, Prologue.
"We've been plowing through Toolkit for our pipeline and it's been great. We've been tweaking some of the apps and developed some of our own which has given our Nuke and Maya artists a real solid platform on which to work," said Tim Chauncey, Lead Technical Director, Windmill Lane VFX.
"Having an Asset Management system that's so flexible is crucial for a rapid pace studio like us, you can adopt it gradually one project at a time while your pipeline evolves," said Armando "Doc" Ricalde, Co-Founder and CTO, Cluster Studio.
Source: Shotgun Software